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[TOOL] 3ds/OBJ to WMO

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Gamh:
Heyya folks. This is the tool I made these last weeks. It took me some time and several brain attacks to get to this point but I'm kinda proud of it :)

It converts your 3ds files into WMOs v17 (so ok with 3.3.5a), implying doing houses with m2 should not be the only alternative anymore. Feel free to send me your files if something wrong happened !

A Windows 64-bit binary compiled with Qt 4.8.1 and MinGW can be found here :

DOWNLOAD THE LAST VERSION

Its homepage with everything you need to know to make working models is here, with its Git repo. Read this page, it's quite important :

DOCUMENTATION

It's coded using Qt so Mac and Linux mates shouldn't have problems compiling it.

I hope you guys will have fun with it !



______________________________________________

HOW TO HELP THE DEBUGGING

So, now that it has been released, bugs are often reported, and that shouldn't be surprising :lol:  but I don't want to let you with broken stuff, so we will try together to get everything done well !

If your model crash ingame :
Take a look at the log file : is there any warning at the end ? If yes, check the corresponding description in the tiny documentation linked above. If there are no warnings, then the converter did shit somewhere and you would be kind to give me the model (with its verbose logfile) and the textures by private message.

If you have bad texture mapping :
You probably have outranged coords (uv outside of [0, 1]), which were causing problems before rev 1.0c. Now MM should warn you about outranged coords but not fuck them anymore. I don't know if the client handle these outranged coords as known behaviour (looks like yes)

If you have weird shadows :
I'm trying different algorithms to get them well, so it may look like shit. Please provide screenshots if this happens to you !

schlumpf:

--- Quote from: "Gam" ---It's coded using Qt so Mac and Linux mates shouldn't have problems compiling it.
--- End quote ---
While I detest qmake, it compiles fine at work (SUSE Linux Enterprise Desktop 11 SP1).

Steff:
Oh man. if you will get this full woring with collsin it would be a big step for modding wow!

Will make some tests this weekend.

Serifaz:
WoW Gam Great work!
Very impressed.
and as steff said if this gets collision added it will be an insane step forward for the modding community :)

sevi:
Very nice work.

the next step of modding can begin

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