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[RELEASE] "Better" Procedural Water 3.3.5a

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Milly:

--- Quote from: "Vortalex" ---Any reason for this effect? It starts taking place about 5-10 sec after you come near the area.


--- End quote ---
That's just the way the Cata water looked in Wrath. Sometimes it looks good, sometimes horrible. You can probably modify the textures involved to make that not happen.

Skarn:
It is not a bug. This is what makes this water look like procedural. It literally has two different animations. The first one is the same as in Wrath (32 blps sequence). The other one is the animation of the water surface which creates a kind of big waves on the surface. I think it's rather cool because it looks more lively and realistic than the cata water.

I have a question though. Does anybody know a way to  make wmos use usual water or ocean shader?

Allifeur:

--- Quote from: "Skarn" ---I have a question though. Does anybody know a way to  make wmos use usual water or ocean shader?
--- End quote ---

"wmo_water" is its own category of water type, so if you make it untouched it should keep the usual water.

Milly:

--- Quote from: "Skarn" ---It is not a bug. This is what makes this water look like procedural. It literally has two different animations. The first one is the same as in Wrath (32 blps sequence). The other one is the animation of the water surface which creates a kind of big waves on the surface. I think it's rather cool because it looks more lively and realistic than the cata water.

I have a question though. Does anybody know a way to  make wmos use usual water or ocean shader?
--- End quote ---
Nobody said it was a bug lol

And just set the WMO water data to the original data for Wrath. In your LiquidType.dbc

Steff:
Is the White water problem fixed?
I still have tbis issue.

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