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Reign of Ysera: Eternal Dream is over

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gorq:
i have learned seeing Eluo's video tut and a lot of practice ;)

Some more stuff:







glararan:
Your project has the potential
But how you do with creatin a map?You aren't one or..yea?Noggit have a one big problem...isn't for working at network...it's a big pity :/

TheBuG:

--- Quote from: "glararan" ---Your project has the potential
But how you do with creatin a map?You aren't one or..yea?Noggit have a one big problem...isn't for working at network...it's a big pity :/
--- End quote ---

With multiplpe people? Make them all download the patch

glararan:
But when 2 people making one tileset it's problem....

Steff:
For this stuff you can use a version controle system like Mercurial or SVN. Best isntall a server on your root to handel this. THen everyone that work on your map can post his changes and get the stuff from the other teammembers. You should divide the work before you start and give every worke some adts they have to build so not two work on one.

With the noggit import.txt file you can give modelsets to the group members. I also want to implement this for textures and other stuff later. We worked on some maps for elorions curse with 4 till 5 people and it worked fine.

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