Forum > Noggit
BETA V 120 B 19 - changeset 91 (bafa324c29de)
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gorq:
If you save adts when F7 is active u get this:
After saving all adts with no F7 active it is solved ^^
But as you can see the lines between adts are a bit f***ed up...
After a bit fixing (blur) the terrain is right :D
Atm Noggit is working nice with our Emerald Canyon ^^ Thx guys!
hieeek hiek hiek hiek!
DP: I have added some trees and collision is working for them!! ^^
I have noticed as someone said that doodads near to another adt are duplicated at each saving :P To import a new object better select another object before, so the new imported one will appear over the selected ;)
Import from txt OK Doodad copy-paste OK
EDIT: As I see the object duplicate becomes when the exterior bounding box aproaches over another adt.
When you delete a big amount of objects, noggit crashes (freezes)
EDIT2: I have no duplicated WMO near adt
EDIT3: I have noticed that when u press F7 and then deactivate it; when u save all saved adt get "chunk texture lines" You have not to save with F7 activated. It will get the lines by pressing F7 everytime.
When u use Fileinfo/loadinfo u HAVE TO resave all adts with noggit before testing ingame (or it will crash)
gorq:
Some edits posted; please delete this one when read. Thanks
Psauxw:
just saying saving with noggit beta as your "last save" instead of taliis solves the collisions problem on some M2s
thanks for the program its awesome =) keep up the good work
Psauxw:
sorry for double posting my last post was 3 days ago so i dont wanna edit the old one.
Someone reported that some M2s gets duplicated like 50x when saving. I was wondering if theres a way to remove all those duplicates faster than clicking them and pressing delete? ... I tried with CMD tools loadinfo-fileinfo but even if i delete them all they are still there when i open noggit (really wierd)
Also another short question, when is the next commit of noggit =) ?
thxthx
edit:
You can't remove the duplicated M2s because when you save again after, they get duplicated again. It only happens when the M2s is near the border of an ADT and it gets duplicated by 2 everytime you save so youre stuck with 2x models for now.
Steff:
I know this and will fix this with the next beta. I had 4 weeks no time to do something but started again coding yesterday. So there will be a new version soon.
Renember that this is a beta. So such problems can happen often.
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