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Noggit 3 [r104] Custom continent crash [WoW 3.3.5a]

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MidnightWolf:
Hello!

I've read a bunch of topics about custom continent errors but I couldn't find a solution for my problem. If it is already explained somewhere and I didn't notice it then I apologize. So I used Cromon's Continent Creator to make my own continent and put the files to their appropriate folders (map.dbc to %root%/DBFilesClient/ and *.adt and .wdt file(s) to %root%/World/Maps/MyMap/. It shows up in Noggit all nice and cool until I click on it which makes Noggit crash. I tried to do it also by hand (avoiding the continent creator program) using the map.dbc extracted from patch-enGB-3.MPQ (should be the most recent version of the .dbc) and edited it with Taliis but it didn't show up in noggit then. Help would be greatly appreciated.

Anyway I am not trying to rush things but how about releasing a new version of the program? I read that there are critical bugs fixed already which would come really handy. A note to consider: frequent releases -> more users = more testers -> faster/more bug reporting -> faster development (less time spent on tracking down bugs) -> greater help than closed beta with a couple of people

schlumpf:

--- Quote from: "MidnightWolf" ---It shows up in Noggit all nice and cool until I click on it which makes Noggit crash.
--- End quote ---
Have you looked in the log file after it crashing? Is there anything in it?
Also, try doing everything like this and then replace the created ADTs with some from another continent.


--- Quote ---I tried to do it also by hand (avoiding the continent creator program) using the map.dbc extracted from patch-enGB-3.MPQ (should be the most recent version of the .dbc) and edited it with Taliis but it didn't show up in noggit then.
--- End quote ---
Try a different editor, Taliis might be not that good from time to time. Also, compare the automatically created one with the one you did.


--- Quote ---Anyway I am not trying to rush things but how about releasing a new version of the program? I read that there are critical bugs fixed already which would come really handy. A note to consider: frequent releases -> more users = more testers -> faster/more bug reporting -> faster development (less time spent on tracking down bugs) -> greater help than closed beta with a couple of people
--- End quote ---
I'm also not that happy about the closed beta, but meeh. Just apply for that group, as far as I know Stephan lets everyone in. Its not really closed. The group just gets cleaned from time to time to remove people never saying anything.

MidnightWolf:
The log file tells only that the program has opened my custom .wdt file and then the log ends. Nothing useful in it. I tried to use adt from other continent but it does not work. The difference between manually created map.dbc and generated map.dbc is that the generated fills out a lot of extra coloumns with the continents/instances' string IDs whereas the manuallly created has 0s written in there. AFAIK this shouldn't cause error, nor influence how the file works (However to safely state that I'd need to know what all those coloumns are for exactly).

It would be good to know how to create a continent which does not crash the editor (and the game). Following the existing tutorials does not seem to work. On the top of that I do not have another options to try world building besides noggit, because YiasEdit DX comes with an awkward launcher which tries to download the actual program and...fails.

Yea I know that anyone can apply for the test group but a known fact is that people are lazy in general which means even the smallest step required to get stuff discourages them from doing so. What I am saying there is that if the betas would be really public accessible(and not "semi-public" like now) then more people could volunteerly help to catch bugs.

MidnightWolf:
[Double post]

So far this topic proved to be the most useful: viewtopic.php?f=10&t=323

From this I learnt that ContinentCreator makes corrupted wdt files... And also that Noggit doesn't read .wdt from raw folders so the wdt has to be in an mpq patch otherwise the new continent won't show up in the editor... I tried to make the stuff all over again and removed all other custom patches I had in my wow data folder but Noggit is still crashing, however with a different log file ending which just tells "Loading world Southlands". Is there actually a way to make this work in r104?

I gonna bitch a little more  :P another strong point for releasing a new version is to avoid hundreds of topics like these continent error ones.

schlumpf:

--- Quote from: "MidnightWolf" ---Yea I know that anyone can apply for the test group but a known fact is that people are lazy in general which means even the smallest step required to get stuff discourages them from doing so. What I am saying there is that if the betas would be really public accessible(and not "semi-public" like now) then more people could volunteerly help to catch bugs.

I gonna bitch a little more  :P another strong point for releasing a new version is to avoid hundreds of topics like these continent error ones.
--- End quote ---

Most people don't even try helping to find bugs, so that would hardly be a reason for me, to do things public. With semi-public, people sometimes at least try to help to stay in there, being able to get new versions.
If people are discouraged from clicking twice, I can't help them and mostly don't care.

This error is not related to Noggit, as you stated yourself, that the issue is the bad WDT. Therefore, why should we bother creating a new version?

Also: All files should be read from the disk, no matter if ADT, WDT, BLP or XML. There should be no difference codewise.

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