Forum > Modelling and Animation
PLEASE HELP! Editing character M2-models.
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Vel:
for example(to mjollna) (see attach) --- @Pphucko1:
there are too many nuances that briefly write about it. When I made my first custom NPC, I spent 2 weeks to learn to MDL format. It was only later that I was able to successfully convert it.
Mjollna:
@Vel : Thank you ! :) I'll have a look at it.
@Phucko1 : there's a tutorial here for mdl editing : viewtopic.php?f=20&t=32 That's the one I used to convert my "base model".
phucko1:
Mjollna, doesn't help me as I still have no idea of what I should edit. I got TigonMale as mdl from TBC but when I move 1 single vertice the animations stops working.
thesixth:
Hi everyone!
I could change the Topic Prefix to [SOLVED] since the original question of gravity already is answared, but there's too many related, interresting dialogues going on.
By the way, I have a question:
In Blender I can edit the models, but it's so time consuming. At least with my methods and I do not know Blender very much, but I'll learn as I go.
I use a combination of "H", "alt+H", "shift+H" and the "/" on the numpad to easily switch to "seeing what I'm doing".
I can successfully edit one "object" ámong the geosets, which is very good - but - some are connected. Ex: if I want to edit the back of a character model, I have to edit the back separetly, then edit each of all of the capes separetly to "fit" the new back, so to speak... This is very disturbing since all the vertexes of ex: both the back and the cape, have their "points" (sorry, don't know the terms) located at the very exact spot. Theese vertexes should be able to be dealt with simultaneously IMO. There's probably a way to do this, question is how??
Is there some way to edit several geosets simultaneously?
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