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Problem with conversion MDX to M2

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Serifaz:
Hey all... I put together a mdl, (Which I can open in mdlvis).
It has 1 sequence about 6 textures, and a lot of bones.
after converting the mdl to mdx, I put it through MDX to M2
but the client crashes after I specify the first animation.

This is what it says with convert lazy

Vel:
you need dummy model and transfer all meshes(geosets) and bonesanimations to dummy

I call this process "Rebuild"
In the Mjollna tutor it is mentioned.

There is an alternative option to get rid of 0x8:

My method: Double vertices  Triangles in the model
Inico method: Add Geoset anim on each Geoset (Mesh)

Serifaz:
what do you meen a dummy model? as in a template model to build off of ... and if so should I just grab the one from the tutorial on non animated models?

Vel:

--- Quote from: "Serifaz" ---what do you meen a dummy model? as in a template model to build off of ... and if so should I just grab the one from the tutorial on non animated models?
--- End quote ---

Dummy model - this is Fully clean. Mdl model, it is removed from all the possible information that might interfere with conversion to m2

To do this, move the Ctrl + C | Ctrl + v his model on the dummy, if you want to move the skeleton, this is done via notepad from MDL format (bones section)
Animations are also transferred manually via notepad


Get rid of (Memory could not be "read") may be including this:


--- Quote from: "Vel" ---There is an alternative option to get rid of 0x8:

My method: Double vertices  Triangles in the model
Inico method: Add Geoset anim on each Geoset (Mesh)
--- End quote ---

Serifaz:
can you double the vertices within mdlvis or should I do it in 3dsmax?
also how would I do this in either or I am  not very familiar with the programs I'm just learning

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