Forum > Level Design

[QUESTION] Ingame error: npcs falling to ground from WMOs

<< < (2/7) > >>

Soldan:
Hey Larry,

We used to have the same problem with a couple of our instances in our server "WoW Xenon" or before that, "Lost WoW - Neltharion" Neltharion was just our realm, you might know it.

Now, what we did was create a new map id, let's say yours is 5000, just make a new one with 5001, and re-extract the maps with map-extractor. It should work. ^_^


Soldan

larrylaffer:
Thanks to all for your replies,

Ascathos,

I thinks that we updated the vmaps several times.. but the problem always persisted.
Anyway, we are gonna check again

Schumplf,

The WMO is solid, ingame i can walk on it with my character, and the npc stand on the floor... however once it starts to move, fall under it.
Server and client position should match since we uploaded the map to the server... however i dont know if we check the z position, we are gonna check that and i will let you know.


Soldan,

Gonna try this and let you know if it worked ;)


Once again thanks to all, after work i will try those solutions and see if i can fix those damn maps.

Most Regards

larrylaffer:
Ok.. we tried everything that you ppl suggested.. but nothing seems to work :(


--- Quote from: "Ascathos" ---Did you try to update the VMaps with the newest ADTs ? Just to make sure that everything is alright.
--- End quote ---

we always updated the vmaps... but that dindt fix the problem


--- Quote from: "schlumpf" ---Movement is client side. Are you sure the WMOs are solid in eyes of the client? Also: Do the server positions and client positions match? ie. is z on the server a bit too low, so it is below the colliding plane on the client?
--- End quote ---

The WMOs are solid. About the position, i dont understand very well how to see the z position in server and client side. As far i know, an object has 3 xyz position in the ADT: the actual xyz position of the object, and the lower an upper position to form some "cage" around the wmo. We tried to give greater values to those lower and upper positions.. but it doenst work.


--- Quote from: "Soldan" ---Hey Larry,

We used to have the same problem with a couple of our instances in our server "WoW Xenon" or before that, "Lost WoW - Neltharion" Neltharion was just our realm, you might know it.

Now, what we did was create a new map id, let's say yours is 5000, just make a new one with 5001, and re-extract the maps with map-extractor. It should work. ^_^


Soldan
--- End quote ---

We tried that... dint work :(


Now.. we noted something in one map: The map have several wmos... and in a couple of them the npcs fall under the floor, but not in the other ones... so we think is something about within thewmo, maybe we miss some information in the ADT.
If someone has another idea of how to fix the error.. please let us know.

Regards and thanks for ur time.

schlumpf:
Are you really sure the server has all the files extracted? By default those tools only export the standard maps or something like that. Double check, that the server has both, the map and the wmo visible and calculates that.

larrylaffer:

--- Quote from: "schlumpf" ---Are you really sure the server has all the files extracted? By default those tools only export the standard maps or something like that. Double check, that the server has both, the map and the wmo visible and calculates that.
--- End quote ---

Yeah.. we checked and double checked that.. but it still doenst work :S
Is very strange cuz some wmos (platforms) of the map works fine, but in other ones the npc just fall under the floor.... and there are wmos that are in blizz maps and works fine in them.

Maybe is a problem with the emulator? we are using trinity now...

regards

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version