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[QUESTION] A "FixIt" program

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Keta:
Hey Modcraft

I was hoping to see if one/some of you epic C++/C#/Java/Python/whatever, could make a program that would scan through an entire ADT and tell the user what is wrong with the ADT? Cause currently I have one/some ADT's that I can't figure out the error about...
[*]Wow crashes.
[*]Noggit can load it just fine.
[*]The log doesn't report any texture or model missing.
So I can't really seem to figure out the problem, however I really don't feel like making it all over again >.<

Thanks
Keta

Steff:
Most time that are bad model paths or spawns.

Just use loadinfo and fileinfo and delete all  models from the adt and test it again. If tis work add again step by step you model patches and spawms.

This way i fixed a lot of adts.

schlumpf:
The reason such applications do not exist are the same as why there are errors:

The file format is still not completely known.
Users can make errors a lot more often than the applications and applications can't do anything against it.

While actually, the first reason is the ultimate reason anyway. You just can't write an application to fix stuff, when you don't know what is wrong with it, since you don't know how it should be.

How would you fix that?

Noggit tries writing files as "good" as possible. It does not even modify any file but completely rewrites the file upon saving.

Still, if this rewritten file is "bad", there is nothing I can do about it, as as far as I know the files produced are "perfect".

This is an endless circle. You can't fix stuff, if you know nothing more than you do and think you're doing it right. What should be wrong then?

Steff:
I got many noggit adts in the last weeks and the only wrong stuff there was always wrong model pathes :)

Keta:
Well then I don't really know who to blame for this problem, cause... Im using the build 3.279+, and I've only spawned models with the Assist -> Import WMO/M2, and that worked fine every time... :s

Thanks
Keta

PS. Nope, removing all objects didn't fix it. Still crashes.

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