Forum > Miscellaneous
[WotLk] [QUESTION] Custom Flight Path Crashes Game
<< < (2/2)
lambo:
I followed this tutorial viewtopic.php?f=64&t=643. Thanks for the responses.
Magnus:
@stoneharry: I know the spell activation. In Stormwind you can get a nice harbor roundtrip in that way.
@lambo Here some hints, may they help or not: TaxiNodes.dbc and TaxiPath.dbc must be changed on client patch and on server. TaxiPathNode.dbc needs to be changed on the server only.
- Trinity Core can save maximal 448 flightpoints (14x32 bit). So your taxinode ID must not exceed 447. - Flightpath nodes (Order Number / Row 3) must start with 0 and must be continuous. Otherwise the client will crash. This works: 0,1,2,3,4 ... This crashes: 1,2,3,4... or 0,2,3,5 ... - The core crashes also if you take a flight without nodes. (For example only the start and end point in TaxiPath, that will not work.)
Navigation
[0] Message Index
[*] Previous page
|