Forum > Miscellaneous

[WotLk] [QUESTION] Custom Flight Path Crashes Game

<< < (2/2)

lambo:
I followed this tutorial viewtopic.php?f=64&t=643. Thanks for the responses.

Magnus:
@stoneharry: I know the spell activation. In Stormwind you can get a nice harbor roundtrip in that way.

@lambo
Here some hints, may they help or not:
TaxiNodes.dbc and TaxiPath.dbc must be changed on client patch and on server.
TaxiPathNode.dbc needs to be changed on the server only.

- Trinity Core can save maximal 448 flightpoints (14x32 bit). So your taxinode ID must not exceed 447.
- Flightpath nodes (Order Number / Row 3) must start with 0 and must be continuous. Otherwise the client will crash.
  This works: 0,1,2,3,4 ...
  This crashes: 1,2,3,4... or 0,2,3,5 ...
- The core crashes also if you take a flight without nodes. (For example only the start and end point in TaxiPath, that will not work.)

Navigation

[0] Message Index

[*] Previous page

Go to full version