Forum > Serverside Modding
Combopoints (trinity 3.3.5)
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znailla:
Hi,
is it possible to add combopoints to a mage or other classes?
Ascathos:
--- Quote from: "znailla" ---Hi,
is it possible to add combopoints to a mage or other classes? --- End quote --- ChrClasses.
znailla:
in ChrClasses.dbc i can only change Mana, Rage, Focus, Energy, Happiness and Runes...
Ascathos:
--- Quote from: "znailla" ---in ChrClasses.dbc i can only change Mana, Rage, Focus, Energy, Happiness and Runes... --- End quote --- You require Energy for the abilities and if I recall correctly, you gain combo points for casting the ability. At least, that were some tests I did.
Morfium:
Spells require combo points in the AttributesEx column. ee the Wiki for this. In my mangos core (which is quite old...) the flags for combopoints are:
--- Code: ---SPELL_ATTR_EX_REQ_TARGET_COMBO_POINTS = 0x00100000
--- End code --- and
--- Code: ---SPELL_ATTR_EX_REQ_COMBO_POINTS = 0x00400000
--- End code --- You have to set them for your Spell.
In a comment in the server source it's indicated that warriors use combopoints, while not shown ingame, to indicate whether or not to be able to cast overpower. I'm not sure if that is a hackish piece of code (but since mangos doesn't usually use hackish code I doubt it) or not.
So I think you can add the combopoint flags to a mana spell and then may need some server side modifications and it should work. For client side display of the points I think you'll have to make some ui changes.
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