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Making map creation more popular

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iindigo:
What would it take to make WoW Map editing/creation more common? Other games have very active modding communities. Even other Blizzard games like Warcraft III and Starcraft II have more maps than can be counted, and some are extremely creative and push the limits of the RTS engines. One of the most impressive turns Starcraft II into a third-person RPG complete with quests and raids.

Obviously WCIII and SCII maps are officially supported by Blizzard while custom WoW maps are not, but that shouldn't stop anybody. There's no way Blizzard is going to go after hundreds of amateur map makers who aren't even making money from their maps... if anything, Blizzard would hire some of them! :lol:

So what is the biggest problem standing in the way of WoW modding becoming a more mainstream creative activity? What can be done to fix it? It'd be fun to see a WoW zone category on DeviantArt!

Steff:
What do you think was the goal or the Idea behind Modcraft. Making WoW modding popular to create a community and so the posibillity to do bigger projects. So what to do:

1. Create a community. We did.
2. Document the stuff needs to be known. We did but community dont help much.
3. Find out more about the tech stuff and document in WoW dev wiki. We did but community dident help much.
4. Write tools that make it possible. We start but ... you know it.
5. Help people to get in and solve problems. Ill do every day.
5. Start projects and motivate people to join. ...... Same here.

So where it the problem. I think the people are. Not all. There are big exceptions... but. Look around at the resources that are here often made by the same people. And if someone else did something, most time its only one tutorial and that´s it.

You can´t build an active community without active people that will only build OWN server or stuff. Never finish it, never release stuff and just let it get lost on the harddrives if they lost motivation and left the szene.

I also was a member of an Ultima Online Server in the past. We had 63 Builders over 40 Scripters and tech people doing stuff without the need to stand behind them and punish them if not. Why this can´t be also here this way. And no it was technical not much more easyer . The problem seams to be the generation.  one till two years ago I had to search hores to to get some informatiosn obaut wow modding. Now there are docs created by us and people just dont read it. Its to much text the say... So that the other side and problem.

And if you think I am wrong, teach me the opposit.

And with you I don´t mean you directly but the community.

Steff:
So now the constructiv part. How to make it populare. Show the people that it works. Creat ONE working running server. And thats what I try with Maruum. Get it running and online and then show it to other not modders, so perhaps they will find it cool and interesting and also wnat to start. And give them a place they can do own stuff without the need to start a server self. Thats the Idea and concept of Maruum.

iindigo:
I think maybe it's a simple problem of not enough people becoming seriously involved. Think about it:

Out of everyone who finds out about WoW modding, only a small fraction will be interested. Out of that number, even a smaller fraction will seriously pursue modding.

Age is also a problem. Based on other communities I've seen (mmowned etc) most who are interested are young teenagers who have never had to do anything more technical than opening their start menu to use a computer. The result is that the few who are seriously interested feel like they've hit a brick wall when they once they learn how technical WoW modding is. The learning curve is extreme for those who aren't already technically knowledgeable.

I'm not sure what the solution is. Spoonfeeding everything to this group isn't going to help them, but anything less isn't going to be much help to them either. Perhaps something should be done to pull in older members?


As for contributing with tutorials, wiki editing, etc... I've personally done what I can, but because I am not an expert in any part of WoW modding I do not feel qualified to write tutorials and such. I imagine many other feel the same.

Steff:
What we are missing here are tuts for beginners :) Exactly waht you said. How to setup modding environment. Use noggit. Perhaps as video. For thsi you need not big tech skills :) And i said dont fell hitted directly.

I only think that there are oneugh people out there who could but dont do anything.

And you are right. But you can reach a big mass only with a good presentation. Thats why I WANT to brign Maruum online. and then promote it all over the net. Videos iamges and you can have a look ingame.

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