Forum > Showoff - what you are working on
Trying to dev a Java M2 lib&tools
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Namok:
As always, I wish you good luck Spik ! :)
spik96:
Almost finished the parser. Some things stay obscure : About Ribbons
--- Code: ---struct M2Ribbon { .... uint32_t nTextures; // Number of referenced textures. uint32_t ofsTextures; // Offset to the referenced textures. ... } ribbons[];
--- End code ---
Anyone knows the structures this is pointing to ?
I already started the particles so, if I don't have too much work irl, I should be able to read M2 WoD, MoP, Cata, WotLK, BC, Vanilla. Then I'll add a few converting functions (in the way of convertUp() and convertDown() methods evolving structures one extension up or down ^^) because I personally need that. After that I will work on parsing Legion models. Finally I will have to make methods to call that a proper lib and not just a parser.
schlumpf:
http://pxr.dk/wowdev/wiki/index.php?tit ... ldid=19228
spik96:
Thanks ! I see you also switched the blend references from the imprecise "integer" mention to uint16, really useful, I thought they were uint32. The devil is in the detail.
spik96:
Almost finished WotLK BC and Cataclysm, but the particles make me struggle a bit. LK: http://www.pxr.dk/wowdev/wiki/index.php ... articleOld 0x168 : Undefined structure "CRange". At the moment I assume it's a 2 float pair. 0x170 : There is a blank. That's a mistake or this number really exists ?
Cataclysm:
--- Quote ---In addition to these two parameters, "ParticleType" and "HeadOrTail" got reused as fp_2_5 multiTextureParamX[2]; --- End quote ---
I'm sorry, I'm not the best in English at all, I wonder if reused mean replaced in the M2ParticleOld structure (type changed) or do you mean it's not used/gone from the old structure and the fields are now located at the end of the new structure and with their new type ? I hope I'm clear.
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