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Delete Me ---- How to Compile and Use Will's ADT Converter

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PhilipTNG:

--- Quote from: "mystical" ---ok :D thx for the fast reply :D  and have a nice Birthday Bro :D

BTW: Does it only work with Ultimate ?  Cause i had some Problems with .sln files on VS Professional
--- End quote ---

I can't say for sure, I've only tried the ultimate so far.  since that's what Will recommended.

But yes in the end, I'll give out the compiled version as well.  I wish the other guys that figured out how to compile it properly or have a working version directly from Will, would give some insight on it but they are too stingy to do so it seems.  I'm a Volunteering part time instructor at a community center for a Beginners Computer Graphics class, so it's part of who I am to simply teach folks something that others would not and or would rather be paid for instead.  

I do get a sum of the donations(which varies naturally) recieved from the various classes that the project has going on, which is mainly to keep the kids off the streets and trying to keep their minds busy on other things. ^^.  I am from a rather ghetto part of town. Most of the computers that are used for the classes, I hand built/picked out myself.. haha... better bang for the buck!

fearless_wind:
Actually, there are the way to convert WMOs. Mop WMOs don't differ much from Cata ones. So, we can use this method for Cata WMOs too. We need to export WMO via WoWModelViewer to a format wich supports texture export. Then convert it to 3ds using a tool you like (I recommend 3dobjectconverter 4.10). And then just use Gamh's MirrorMachineQT to make it WMO again. Sadly, but some models can't be exported with normal UV map (have broken textures).

PhilipTNG:

--- Quote from: "fearless_wind" ---Actually, there are the way to convert WMOs. Mop WMOs don't differ much from Cata ones. So, we can use this method for Cata WMOs too. We need to export WMO via WoWModelViewer to a format wich supports texture export. Then convert it to 3ds using a tool you like (I recommend 3dobjectconverter 4.10). And then just use Gamh's MirrorMachineQT to make it WMO again. Sadly, but some models can't be exported with normal UV map (have broken textures).
--- End quote ---

Oh that's awesome, do tell, is there an already compiled version of 'Gamh's MirrorMachineQT'?  All I saw was a  bitbucket repo for it.

Anyway I'll fiddle that when I get the time for it.  Some wmo's work normally but you can get some really funky results at times:


MR. Farrare:

--- Quote from: "AnthonysToolbox" ---
--- Quote from: "fearless_wind" ---Actually, there are the way to convert WMOs. Mop WMOs don't differ much from Cata ones. So, we can use this method for Cata WMOs too. We need to export WMO via WoWModelViewer to a format wich supports texture export. Then convert it to 3ds using a tool you like (I recommend 3dobjectconverter 4.10). And then just use Gamh's MirrorMachineQT to make it WMO again. Sadly, but some models can't be exported with normal UV map (have broken textures).
--- End quote ---

Oh that's awesome, do tell, is there an already compiled version of 'Gamh's MirrorMachineQT'?  All I saw was a  bitbucket repo for it.

Anyway I'll fiddle that when I get the time for it.  Some wmo's work normally but you can get some really funky results at times:



--- End quote ---

 :shock:

PhilipTNG:

--- Quote from: "fearless_wind" ---Actually, there are the way to convert WMOs. Mop WMOs don't differ much from Cata ones. So, we can use this method for Cata WMOs too. We need to export WMO via WoWModelViewer to a format wich supports texture export. Then convert it to 3ds using a tool you like (I recommend 3dobjectconverter 4.10). And then just use Gamh's MirrorMachineQT to make it WMO again. Sadly, but some models can't be exported with normal UV map (have broken textures).
--- End quote ---

THanks a ton for this again.  After several hours, I pulled this:



The scale on it is a bit off, but if it's possible to noggit these things, i could just rotate/scale it in there at a later date.  THankyou again ^^..... Also this model didn't render out in WoW Model Viewer, so I had to use a different method, which is why the scale is a bit off.

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