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[TOOL] [M2 edit] Collision Adder
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Vel:
no, collision on character needs to interact with the world. (Gnome can get into the fireplace(link) in the tavern in Goldshire, but a human can not.)
schlumpf:
Characters / units are not checked for collision against each other. They do have collision, else they could not collide with the world around them.
Also, collision cannot be animated which would be really odd for more than a basic box used for collision.
To enable collision between units one would have to modify the client in depth, thus being pretty much impossible.
You can do pseudo collision for unit movement server side though. This would be odd for players though as not known by the client. For DotaWoW, they did collision for NPCs being regarded in path finding.
Alastor:
One Stupid Question ... What About Collision Remover ? or do you know any way how to *fak* up with collisons ?
schlumpf:
--- Quote from: "dahaga" ---One Stupid Question ... What About Collision Remover ? or do you know any way how to *fak* up with collisons ? --- End quote ---
http://pxr.dk/wowdev/wiki/index.php?tit ... tLK#Header let
--- Code: ---0x0BC Vec3F[2] BoundingBox 0x0D4 float BoundingRadius 0x0D8 uint32 nBoundingTriangles 0x0DC uint32 ofsBoundingTriangles Our bounding volumes. Similar structure like in the old ofsViews. 0x0E0 uint32 nBoundingVertices 0x0E4 uint32 ofsBoundingVertices 0x0E8 uint32 nBoundingNormals 0x0EC uint32 ofsBoundingNormals --- End code --- all be zero.
Alastor:
Oh i was wondering its something around bounding box Thanks for this i tried my model (quicksand) and all worked well idc
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