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[TOOL] Blender 2.5+ WMO import/export script

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Pinkhair3d:
I am also having some errors.



Okay, further testing shows that this seems to be happening with cata+ wmos so far. I've been able to get a few older ones working.

Notably, old stormwind and orgrimmar load easily enough, but the later versions have the error with the struct reading the wrong number of bytes.

Also, it seems to require 2.7, not 2.5. Not a problem but figured I should mention it =P

Bravelad:
This script does not work well with Cata+ WMOs.

Is there any chance of it being updated to import the new WMO structure? I would appreciate it immensely. 010 editing WMO group files to be able to import them is not very fun or efficient.

Skarn:
You can also use Tintai tools to get wmo from any version to .obj and port it back to .wmo using MirrorMachineQT. You will use some stuff like lights then, but it will be working.

Bravelad:

--- Quote from: "Skarn" ---You can also use Tintai tools to get wmo from any version to .obj and port it back to .wmo using MirrorMachineQT. You will use some stuff like lights then, but it will be working.
--- End quote ---

Thank you very much! I have used MM before so I will definitely look for Tintai tools. :)

Supora:
Hooray I've finally get some positive results!
I've make some more trials to make some python code without exactly understanding it. LOL
Seems that now vertex colors are exported but It didn't set the flag HAS_MOCV so you need to change it via hex yourself. Just after conversion wmo will have flags 09 so change it to 0D and test your vertex colors.
There is the script

Just unzip it to io_scene_wmo folder in your blender scripts folder.
[attachment=0:28se7i57]io_scene_wmo.rar[/attachment:28se7i57]
Don't forgot to backup your WMO's before exporting.

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