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[TOOL] Blender 2.5+ WMO import/export script

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iindigo:

--- Quote from: "Skarn" ---If this feature will exist the plugin will be very very inconvinient for WoW modding because the model will be full of useless doodad placeholders. And it will be nearly impossible to combine both .m2 and .wmo file formats in the one plugin. So, don't expect much. Machinima Studio can render fully working .wmos along with a doodadsets. We're not a machinima community and the goal is development. Sorry for a bit rude post, but I'm in a bad mood today. ;)
However, the plugin should preserve all these sections or create the new ones if they're missing to make Cromon's WMO doodadset editor compatible with exported models.
--- End quote ---

That’s why I suggested that it be an option that’s turned off by default (blender import plugins can present import options boxes prior to importing). There’s no need for software to be rigid and inflexible when options are easy to implement.

Skarn:
Awesome progress! Give the purple nickname to this guy!  :D

Steff:
Great progress.  Hope you release soon a version with collision.  I creat models from scratch,  so export is much more importand for me :)

happyhack:
Added collision. Im not 100% sure what kind of algorithm blizzard use, but it seems to work. Tell me if u find any bug.
Collision panel is in Propertie view => Data
If some faces use a material which has Wow material panel disabled, its exported without material and therefore wont be rendered. If u have to export simplified mesh, do it this way.

Skarn:
Awesome update. Big thanks from all the Skarn project. Keep it on, dude.  ;)

@Admins: I really think this guy should have a purple nickname. His contribution is really important for the scene.

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