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[TOOL] LKBC M2 Converter v0.4

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Gurluas:
Any chance you could make a program do the opposite too?
I.E TBC to LK, there is no way to do that atm.

spik96:

--- Quote from: "Gurluas" ---Any chance you could make a program do the opposite too?
I.E TBC to LK, there is no way to do that atm.
--- End quote ---

That would be pointless work. The models from the TBC client are all in the WotLK client, and the tools for custom models are for the LK M2 format. It's not worth the time to implement it.

Gurluas:

--- Quote from: "spik96" ---
--- Quote from: "Gurluas" ---Any chance you could make a program do the opposite too?
I.E TBC to LK, there is no way to do that atm.
--- End quote ---

That would be pointless work. The models from the TBC client are all in the WotLK client, and the tools for custom models are for the LK M2 format. It's not worth the time to implement it.
--- End quote ---

The TBC Alpha models are not in Wotlk, nor can they be properly ported due to limitations in the tools (Player models have many skin files).
And some of them have vast differences in animation or even body.

And theres also Wotlk Alpha/Beta stuff, like the Taunka with a boner, and the Neanderthal'ish Vrykul.

spik96:

--- Quote from: "Gurluas" ---The TBC Alpha models are not in Wotlk, nor can they be properly ported due to limitations in the tools (Player models have many skin files).
And some of them have vast differences in animation or even body.

And theres also Wotlk Alpha/Beta stuff, like the Taunka with a boner, and the Neanderthal'ish Vrykul.
--- End quote ---

TBC Alpha models : open them with MDLVis, save as .mdx, follow Skarn's tutorial to get them in game.
WotLK Alpha : with 010 editor change 08 to 04, you'll then be able to open them with MDLVis too.

This is not an ideal situation. The best thing would be a MDX>M2 converter not completely bugged. I don't think I'm able to do it yet (mostly due to a lack of C++ knowledge not allowing me to use wc3lib), but possibly in the future.
Even if going through Skarn's method can be hard, it's, at least, a solution ATM. There was absolutely no solution for the TBC and Vanilla modders before, that's why I started this program.

Everything you asked is perfectly valid, it's really just a matter of "Is it feasible in a reasonable amount of time and work, and how much is it needed ?".

sshroud:
Speaking of .mdx it could be really interesting to get to port the old WoW models (pre 1.0) to modern formats, e.g. 1.12.1 or even 3.3.5.

There are a lot of interesting examples such as the old character models, Ogres, Succubus, Infernal and the Doom Guard. Yeah, Doom Guards looked quite cool back in the early leaked alpha, like a mix between Kruul and the TBC Doom Guards, can't find any screenshots of it unfortunately.

I haven't really looked at how you did it, but knowing the data structures and the significant differences in the data is it feasible to turn it into something that we can use as a generic platform for handling conversions?

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