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[TOOL] WMO Converter 4.x-6.x To LK & TBC - 010 Editor Based

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PhilipTNG:

--- Quote from: "MR. Farrare" ---awsome release thank you for your share and nice tut too really helpfull
--- End quote ---
XD, thanks for helping me out when I was working on these things.


--- Quote from: "Xerode" ---Thank you, your converters (wotlk ADT to Cataclysm ADT, and now this tool) are very helpful, the work you did is really amazing. :)
Regards,
--- End quote ---
^_^ , as soon as I finish remaking some Macros for the ADT Down Converter and documentation, that'll be released too.  It still going to require some work, but not as much if you try to do it without the Script Macros :D


--- Quote from: "Vatoto" ---Thx for this tool!
--snip--
I hope I translated the words (advanced system settings, properties) correctly, because I only have the German windows version.
--- End quote ---
Maybe you can also put German explanation too incase other user may come here and have German Windows :D.  Thankyou for putting in information. ^_^

PhilipTNG:
Updated the script so it can handle WMOs that may also be similar to the 6.2.0 Hellfire Raid WMOs. , 0.004 is the new one.

Xerode:

--- Quote ---Updated the script so it can handle WMOs that may also be similar to the 6.2.0 Hellfire Raid WMOs. , 0.004 is the new one.
--- End quote ---

Thank you again ! :)


--- Quote ---^_^ , as soon as I finish remaking some Macros for the ADT Down Converter and documentation, that'll be released too. It still going to require some work, but not as much if you try to do it without the Script Macros  
--- End quote ---

Oh dear.  :shock:

MR. Farrare:
that would be awsome

PhilipTNG:
Updated script to 0.005, read the notes on the first post., thanks to Kranimal for his assistance. I put in fixes so it would fix some MoP WMOs that were crashing the client previously.  Also put in trigger into the script to force all garrison doodads in the script if there are any that have phased/leveled doodads.

By default I put it on, but for anyone that wants it off, make the 1 a 0:


Now doing this may cause a crash due to an unprocessed m2 doodad file. the tagteam converter is solid however the interface it uses to run the process is a bit buggy, Windows CMD tends to skip over some files when it does it's batch processing, proved this when I batch processed 10,000 text files, noticed 28 of them were unprocessed.

I plan on doing a re-write on the m2 converter at a later date so it keeps the false reflection/specularity effect intact as well as any texanims that are disabled from using CataToLK, no fault to those who made it, just something that's been bothering me for a while now.

Anyway as for the Garrison thing, here is an after image of one of the mage buildings, the previous script would only have a fire int the fireplace, the current script forces all doodads to load:






There is a thing where the forced doodads will disappear when you walk away from the wmo, not sure what that's about but the same thing happens when I force all the doodads on WoD as well.

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