Forum > Development and Presentation
Tîntai
<< < (9/15) > >>
Sho:
Well, figured it out, here is the result, the only prob we have left is we can seem to only put custom models on npc, we want to learn how to make them soild once we do that our buildings will be soild, anyways here is the screenie [spoiler:2t2uus7a][/spoiler:2t2uus7a] All in all I would love to have your tool or learn how to make wmos to support our custom models, and would be willing to pay for it ^^ if need be.
LIMEEE:
Any news? or did you stop working on this? :/
tharo:
Hi. Yesterday I had the first 8 hours of "bloody debuging" for the tintai injector.
The results are so far: - Exporting and re-injecting the booty bay plank works by 98% now. - But for some reason the result on "own" models went worse. Im not rlly sure why and how this happends. Thats why I need to make myself some test OBJ files.
So .. in fact the biggest problem is the "sort" algorythm i had to made. Basically its made to reorder triangles and surfaces to WoW-lookalike render branches.
In other words: Im working on it. it gotta be though :/
And i think that sho and his friends went far beyond :/
tharo:
So ok. Just did a quickie with the Abey Gate:
* Its Green. But yes that is because I was not updating the textures. In other words: I was to lazy. Ignore the missing textures - it is nothink important. * No colli detection - that .. should not be like this. I could bet i told him to take EVERY surface for the detection. But nvmd .. Its just something to fix. * Model is dissapearing - The screen is a manipulation (as sharp eyes can see). If you come to close to some parts of the model it will dissapear. This problem had been there before .. and its typical for "something gotta be wrong with your surfaces!" - This could be a problem of the mentoined sort algo .. In fact i was surprised it worked "that" good after all. Seems that outdoor models will work pretty soon.
Steff:
Nice to see that you have got some motivation and time again :)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
|