Forum > Development and Presentation

Tîntai

<< < (8/15) > >>

LIMEEE:
How is it going tharo?, Any new progress on the fantastic tool yet?.

tharo:

--- Code: ---/* c/e/r */ myChildren.add(version = new MVER(this));
/* -/e/r */ myChildren.add(header = new MOHD(this));
/* -/e/r */ myChildren.add(textures = new StringChunk(this, "MOTX", true));
/* -/-/- */ myChildren.add(materials = new MOMT(this));
/* -/e/r */ myChildren.add(groupnames = new StringChunk(this, "MOGN"));
/* -/-/- */ myChildren.add(groups = new MOGI(this)); // group def
/* -/-/- */ myChildren.add( new Chunk(this, "MOSB")); // skybox
/* -/-/- */ myChildren.add( new Chunk(this, "MOPV")); // portal vertex
/* -/-/- */ myChildren.add(portalinfo = new MOPT(this)); // portal infos
/* -/-/- */ myChildren.add( new Chunk(this, "MOPR")); // portal relationships
/* c/e/r */ myChildren.add(VisibVert = new Chunk(this, "MOVV")); // visible block vert
/* c/e/r */ myChildren.add(VisibList = new Chunk(this, "MOVB")); // visible block list
/* -/-/- */ myChildren.add(lights = new MOLT(this)); // lightning blocks
/* -/-/- */ myChildren.add(doodadsets = new MODS(this)); // doodad sets
/* -/e/r */ myChildren.add(doodadfiles = new StringChunk(this, "MODN", true)); // doodad files
/* -/-/- */ myChildren.add( new Chunk(this, "MODD")); // doodad placements
/* -/-/- */ myChildren.add( new Chunk(this, "MFOG")); // FOG
--- End code ---

Thats the state of the "root" wmo class.
c = can be created from scratch
e = can edit the containing values
r = can render (eg. save) the values

It looks sad but its almost enought to do obj->wmo based on the fact, that u only inject into a valid WMO file.

This injection is how Tintai will work the first releases.

Sho:
Hey, Tharo I had a  question, in a previous post I saw that you have one of your textures messed up and it went all wacko, there is a project that a team and I are working on and its based alot off of custom m2s, I know its not a wmo and probly isnt all worked out like one and they are probly way diffrent but I thought maby the way textures go on the objects is not and wanted to know how you fixed that problom of the wacko texture on that house. I will show the image of it happening to one of our custom models to show you what  I mean too. we have other objects messed up worse then this but this is one of the ones we have in the game.
The top of the gates sighn and such there are supposed to be 3 diffrent ones but you see half of one and a twisted texture it looks like.


Cheers, Sho.

P.S Sorry for intruding and sorry if you didnt want me to post here (:



Jutsuonline.net Looking for New members for the team also.

tharo:
Hmm in fact I cant tel the reason. In WMO it worked on the first try - I did nothing special with the texture indexies...

Sho:
Maby I should try it in wmos see how it works tobad I dont have your program! lol (: would make life easy.


Hey can you add me on msn or windows live I wanna talk about it a little like playing around with wmo's or you can pm me on here with your email or somthing


 Zeltous@Hotmail.com


Cheers, Sho

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version