Forum > Noggit
BETA V 120 B 19 - changeset 91 (bafa324c29de)
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schlumpf:
Stephan, try also giving them the pdb files etc so names show up in the stackwalker.
Steff:
Ok i will include them on next beta.
Diantonix:
I do not limp leaves or move .m2 in Durotar selection and not selected. While in other places if you let me.
PD: And please if you could add a square brush would help me a lot.
SirFranc:
Found a terrible bug, really important to fix: when saving an ADT creates a copy of every object that is close to another ADT, so when an object is placed on multiple ADTs get duplicated: result
Worldtree.wmo is shared between 4 adts in seradane, every time i save (and i'm not editing seradane but one of the border adts) Worldtree.wmo entre gets multiplied 4 times on all wmos.
Second time there will be 16 wmos in the same place And so it goes.. exponentially.
Before i noticed i saved around... 4-5 times, and now i have an ADT with around 400 copies of worldtree.wmo shared on all 4 adts (each ADT had 400 world trees) next time i would have got 400*400 world trees on EACH adt.
This happens with all doodads, trees to get multiplied exponentially, i had to delete a big deal of trees spawned continuously on the same place
I solved temporarily swapping 400 worldtrees with the most insignificant wmo i had in mind (that is a simple cube with no texture) and now works, even with some lag, because is under the world tree, while i try to remove the world tree to delete the wmos, noggit crashes ofc, as the game did many times because it can't simply load all that stuff.
This bug may doom all world buildings made in noggit 120, so should be fixed really fast!
schlumpf:
We are aware of that issue. Meanwhile do some fileinfo -> excel -> sort -> delete -> loadinfo magic.
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