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BETA V 120 B 20 - changeset 174 (4d0574ae3ae1)

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TheBuG:

--- Quote from: "Steff" ---There is now only one paint mode. You must activate it. tested it now here and works fine.
--- End quote ---

I was just being retarded, tried it again and it just worked properly :).

Steff:
Nice.

I still cant get this gosth water what ever layer problem here on my pc.
Strange. And what about the areaID and mpassible painter?

TheBuG:

--- Quote from: "Steff" ---Nice.

I still cant get this gosth water what ever layer problem here on my pc.
Strange. And what about the areaID and mpassible painter?
--- End quote ---

Impassable painter seems to work, looking into the areaID, however my custom zone doesn't have any yet (besides the one it starts with), switching to azeroth.

Edit: Tested both the impassable thingy and the areaID ingame and they both work!

gorq:
Thanks a lot guys! Greatest work! :D

- Doodad does not duplicate ^^
- Copy size&rotation still not working
- Import from txt still workin
- Copy-paste still workin
- Left-click and drag on 2d texturing moves the map around ok. It moves the camera too when u click over a menu item
- Left click and left shift painiting texture on 2d texturing ok
- Areaid painting and showing ok. Tested in Elwyyn. All Areaid are in different color ^^ List of Areaid ok and selecting/painting ok. I have problems with it in my custom maps. I have added some Areaids before with taliis but there are not in the Areaid list. Assist-> Set Areaid fills the current adt with the selected Areaid from list ok
- Impassible flag painting seems to work, i have to try it ingame
- Object deleting now does not freezes or crashes noggit. I have deleted more than 100 objects and it has worked 100%
- Detail info window now seems to work ok; it does not freezes my noggit when i select a WMO. Maybe could u add a list of used textures on selected chunk?
- Water is not rendered
- Lines (F7) seems to work better but sometimes when i move over the terrain i see some weird "fake water lines". But it is really less than before. It does not render normal water
- Set to the ground is ok (i have not tried it before haha)
- Oups! Reload current adt closes noggit!
- Infos in help menu is still rendering something strange at the left of the screen
- Key bindings in help menu shows me the login screen for a second and returns to my current adt
- Is blur function working? I have noticed that it does not do anything. or maybe have u moved the key to a new one?

I have not tried importing from MV. I will but i want to say that not all objects are showed in this program.


- both 2d and 3d texturing are really bugged. I cannot delete textures on a chunk. When i paint over another texture it seems that the new texture is under the old one... It closes noggit sometimes when i try to add a new texture to somewhere.


I will edit this post and add what i notice ;)

Steff:
To delete the texture you must hold SHIFT and CTRL together now. I implement a texture pcicker and need the CTRL key alone for this. So you can pick a texture from the ground.
So Shift will be paint. CTRL pick a texture and SHIFT + CTRL clear the chunk.

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