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BETA V 120 B 21 - changeset 184 (bfe4670eae1d)

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Steff:
http://www.file-upload.net/download-342 ... 1.zip.html

- Fix crash bug if loading blizzard maps.
- Add clear Texture function to the assist menu. Clear all textures on current adt and set the current selected texture as base Texture.
- Add texture picker in paint mode. If you hold down CTRL and click on a chunk you get a window where you can select the textures on this chunk. SHIFT = paint. CTRL and SHIFT = clear textures.
- Add clear heightmap function. Reset the heightmap on the current adt.
- Add set height function. Turn off autoselection (F4)  Select a chunk, fly to new height. Select function.
- Re add old texturing mode till I fix the new implementation. You can switch with CTRL and I between them. On load the old one is turned on. The current mode is shown in the statusbar beside the cords.
- Fix blur

Happy testing.
 
Please no release to public, no images, Videos or what ever.
Thanks

Guest:

--- Quote ---- Fix crash bug if loading blizzard maps.
--- End quote ---
Loaded 3 areas i no caused this with no problems.

--- Quote ---- Add clear Texture function to the assist menu. Clear all textures on current adt and set the current selected texture as base Texture.
--- End quote ---
Used this feature several times this evening, Great addition.

--- Quote ---- Add texture picker in paint mode. If you hold down CTRL and click on a chunk you get a window where you can select the textures on this chunk. SHIFT = paint. CTRL and SHIFT = clear textures.
--- End quote ---
Only used a couple of times but allways worked with no problems.

--- Quote ---- Add clear heightmap function. Reset the heightmap on the current adt.
--- End quote ---
Yet another very usefull addition, works great. One small issue, you need to run blur over the edges to remove the slight shadow efect.

--- Quote ---- Add set height function. Turn off autoselection (F4)  Select a chunk, fly to new height. Select function.
--- End quote ---
This works however F4 does not toggle autoselection.

--- Quote ---- Fix blur
--- End quote ---
Outstanding, my thanks.

B21 does seem to take a framerate hit and seems all around slower IMO. just an observation.

Great work guys, it's comming along.

Steff:
Shift F4

My fault :)

I have to clear some unnecessary render funtions inside the selection method. Hope to get the rendering speed better again.

schlumpf:
Seeing people need the debug dlls and its slower, I guess you compiled as debug without optimizations. You can compie with debug information but as release. (release with debug information, cmake should create a target for that.)

frezer748:

--- Quote from: "Steff" ---noggit dont support water in the moment.
--- End quote ---

and what's with my custom map? ^^ when i will port to her than i fall down and there is no terrain O.o but my other custom maps works lol,as i change the terrain with the new noggit,is the ground/terrain invisible

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