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Noggit & Water

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Cheezeit:
Hello Modcraft community. I'm currently having a nightmare trying to figure something out with noggit.

The main issue I'm having is that after editing an .adt, the water in that .adt loses all of it's shading and the fatigued zones. I tried a method of importing heightmaps from the default blizzard .adts into the new custom ones, but upon testing the new .adts I crash everytime I enter the area.

I've tried googling this issue on and off for months now and have had no luck finding any fix.

This is nothing to do with AllWater as that seems to only replace missing water.

I am currently using Noggit 1.4 on a trinity core for a 3.3.5a project.
Any help will be greatly appreciated!

Thanks for reading!
-CheezeIt

Thoraric:

--- Quote from: "Cheezeit" ---Hello Modcraft community. I'm currently having a nightmare trying to figure something out with noggit.

The main issue I'm having is that after editing an .adt, the water in that .adt loses all of it's shading and the fatigued zones. I tried a method of importing heightmaps from the default blizzard .adts into the new custom ones, but upon testing the new .adts I crash everytime I enter the area.

I've tried googling this issue on and off for months now and have had no luck finding any fix.

This is nothing to do with AllWater as that seems to only replace missing water.

I am currently using Noggit 1.4 on a trinity core for a 3.3.5a project.
Any help will be greatly appreciated!

Thanks for reading!
-CheezeIt
--- End quote ---

I have the same issue

Mr. DK:
There is a program called copywater. Try using it. I think you can find the Tool in the modding pack from the tutorial section.

Steff:
Not included in pack. But

viewtopic.php?f=59&t=8845&p=44135&hilit=copywater#p44135

Hope this works.

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