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[SOLVED] [Help needed] 0FPS when wmos are activated
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Skial:
Hello !
I've another problem, I've followed the Amaroth's tutorials and espacially the one who explains how to reduce the lag in Noggit. Now I can run Noggit in 60FPS... except when my wmos are activated in View > Toggle, here Noggit tells me it runs in 0FPS.
I'm using a patch which add all the m2 and wmo from wotlk to wod and I have just add a wod inn, magic tower, barracks, lumbermill and some farms in my map.
Steff:
Please post full logfile on pastbin.
Skial:
The logfile when I open the map :
6275 - (World.cpp:243): [Debug] Loading world "Azeroth". 8682 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_orcui_orc.m2". 8689 - (MapTile.cpp:53): Opening tile 30, 47 ("WorldMapsAzerothAzeroth_30_47.adt") from disk. 10880 - (MapTile.cpp:301): [Debug] Done loading tile 30,47. 10881 - (MapTile.cpp:53): Opening tile 31, 47 ("WorldMapsAzerothAzeroth_31_47.adt") from disk. 10920 - (MapTile.cpp:301): [Debug] Done loading tile 31,47. 10922 - (MapTile.cpp:53): Opening tile 32, 47 ("WorldMapsAzerothAzeroth_32_47.adt") from disk. 11108 - (MapTile.cpp:301): [Debug] Done loading tile 32,47. 11276 - (MapTile.cpp:53): Opening tile 33, 47 ("WorldMapsAzerothAzeroth_33_47.adt") from disk. 12635 - (MapTile.cpp:301): [Debug] Done loading tile 33,47. 12654 - (MapTile.cpp:53): Opening tile 30, 48 ("WorldMapsAzerothAzeroth_30_48.adt") from disk. 12811 - (MapTile.cpp:301): [Debug] Done loading tile 30,48. 12826 - (MapTile.cpp:53): Opening tile 31, 48 ("WorldMapsAzerothAzeroth_31_48.adt") from disk. 13004 - (MapTile.cpp:301): [Debug] Done loading tile 31,48. 13009 - (MapTile.cpp:53): Opening tile 32, 48 ("WorldMapsAzerothAzeroth_32_48.adt") from disk. 13325 - (MapTile.cpp:301): [Debug] Done loading tile 32,48. 13450 - (MapTile.cpp:53): Opening tile 33, 48 ("WorldMapsAzerothAzeroth_33_48.adt") from disk. 13566 - (MapTile.cpp:301): [Debug] Done loading tile 33,48. 13578 - (MapTile.cpp:53): Opening tile 30, 49 ("WorldMapsAzerothAzeroth_30_49.adt") from disk. 14402 - (MapTile.cpp:301): [Debug] Done loading tile 30,49. 14406 - (MapTile.cpp:53): Opening tile 31, 49 ("WorldMapsAzerothAzeroth_31_49.adt") from disk. 15266 - (MapTile.cpp:301): [Debug] Done loading tile 31,49. 15269 - (MapTile.cpp:53): Opening tile 32, 49 ("WorldMapsAzerothAzeroth_32_49.adt") from disk. 15397 - (MapTile.cpp:301): [Debug] Done loading tile 32,49. 15721 - (MapTile.cpp:53): Opening tile 33, 49 ("WorldMapsAzerothAzeroth_33_49.adt") from disk. 16614 - (MapTile.cpp:301): [Debug] Done loading tile 33,49. 16616 - (MapTile.cpp:53): Opening tile 30, 50 ("WorldMapsAzerothAzeroth_30_50.adt") from disk. 16800 - (MapTile.cpp:301): [Debug] Done loading tile 30,50. 16802 - (MapTile.cpp:53): Opening tile 31, 50 ("WorldMapsAzerothAzeroth_31_50.adt") from disk. 17292 - (MapTile.cpp:301): [Debug] Done loading tile 31,50. 17295 - (MapTile.cpp:53): Opening tile 32, 50 ("WorldMapsAzerothAzeroth_32_50.adt") from disk. 17442 - (MapTile.cpp:301): [Debug] Done loading tile 32,50. 17493 - (MapTile.cpp:53): Opening tile 33, 50 ("WorldMapsAzerothAzeroth_33_50.adt") from disk. 17643 - (MapTile.cpp:301): [Debug] Done loading tile 33,50. 17646 - (Video.cpp:280): [Error] OpenGL: (at Model::draw:: after the draw list): GL_INVALID_VALUE
Skarn:
Most likely WMO duplication. It reduces FPS in a big way even if a big WMO like Stormwind would be duplicated 4 times or so.
Amaroth:
You can try to use Clear duplicate models in Assist menu. Make a backup of map before doing so.
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