Forum > Modelling and Animation

Own Helmet problem

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frezer748:

--- Quote ---Others prefixes look at in wowmodelviewer> item  objectcomponents  head ...
--- End quote ---

i tried it with modelviewer, but the thing is that he don't show me a helm O.O so is the problem the Item Design i think. or what can the problem.


BTW: the path from the Helmet.m2 should be correct : http://www.imagebanana.com/view/r6hzdt2c/helmet.png

PS: the pyth.. program always works not yet
PSS: in the converter what they mean with "Skin File Name" and "Optional Scale"

schlumpf:
#pop

Asi already said: The full list of prefixes is in the dbc.

Vel:
incorrect file attributes (CE--)
must be C--

_HuM prefix show helmet only in Human male, on other racegender helm does not shows

--

As I write this, chances are that the same corrupted helmet model

--


--- Quote from: "frezer748" ---
--- Quote ---"Optional Scale"
--- End quote ---

--- End quote ---

Default MDLvis Scale 0.02 (reduced in 50 times)
Example:


--- Code: ---MDXconv.exe  Helmet.mdl  0.02

Enter animationd ID
0

Next index
-1

sum anim id

0
--- End code ---


if not point scale at conversion, then the model will be very big. (so big that often does not fit into the zone of visibility)

frezer748:
What can the problem that he don't show me the helmet in modelviewer? i found the item in the list but they don't show me a helmet. i convert the 3ds file into a m2 file and put it into a patch, and than i tried to watch the helmet in modeviewer, but how i said he don't show me the item, it's only in the list.


PS: so the normal scale for a helmet for an example is 0? or 0,2 and what is with "Skin File Name"
PSS: Schlumpf did you know what the problem is with phymodeleditor? here is one picture from the error http://www.imagebanana.com/view/7mt6m9z7/problem.png

Vel:

--- Quote from: "frezer748" ---What can the problem that he don't show me the helmet in modelviewer?
--- End quote ---
or very big model (50.0 scale)
or broken model

If the model is not listed, perhaps it could not be loaded. (Due to the fact that in highly corrupt)

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