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[QUESTION] Add a texture to custom WMO

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Nekatus:
Hey,
I created a WMO for WoW 3.3.5a with Blender 2.70, added a texture(png) as UV Map and exported it as .3ds

The texture Name is "StoneFloorTexture.png"
then i converted it to a .wmo(v17) and copied it in a patch with the texture as .blp
but in MV is no texture visible. just White :/
can someone help me?

Alastor:
I dont have model here to see what you did but i see texture card in blender and i can clearly say those textures for WoW M2s/WMOs are set by Material card
also your image size is 510x512 ?

something like that

kojak488:
Uploading the .blend would make this much easier to troubleshoot for you rather than showing 1 image that doesn't show even 1/3 of all the necessary information or possible issues.

Nekatus:
I uploaded the file. i created a new object cause i didnt safe the first object :x but i used the same settings.
Link(MEGA):
https://mega.co.nz/#!whI0yIYK!BO2lTqpZa ... SrVoLxy2YQ

kojak488:
See in the top right?  Your blp isn't correctly set to the object.  This should be fixed (at least it is for me and works as a .wmo when I converted it:

https://mega.co.nz/#!xEcAAbbD!ML3Efy1Kx ... n6-dDo2qys

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