Forum > Level Design
[QUESTION] Ingame error: npcs falling to ground from WMOs
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larrylaffer:
Hello,
I am currently having a very annoying problem with some custom maps of my server. In my maps i have WMOs like a fortress... plataforms... caves, etc. The problem is that the NPCs that are inside those WMOs, fall under the floor when they move. This problem happens when the NPC moves around or get aggro, if dont, you can see them stand normally in the wmo floor.
Funny fuct is that only happens in some custom maps, but not in others.... and the wmos that i am using works fine in blizz maps.
I tried several things to fix this: -Remake the map from 0 -Save the map with the latest versions of noggit -Respawn the wmos... etc.
But nothing works. Each time i upload a new version to both the server and the client, it still have the same problem... the damn npcs just fall under the floor. I dont know if it is a problem within the wmo.. the server.. the emulator... etc..
The server emulator is Trinity. I used mythcore before, but we change it.
If anyone knows how to fix this problem... i will be very grateful
Most Regards.
Shruik:
Try using vmaps. When creating these maps for (i guess) each wmo are created to assure mobs don´t run trough walls or fall trough the floor ;)
larrylaffer:
--- Quote from: "Besidas" ---Try using vmaps. When creating these maps for (i guess) each wmo are created to assure mobs don´t run trough walls or fall trough the floor ;) --- End quote ---
I forgot to mention... we are using the vmaps :P
Ascathos:
Did you try to update the VMaps with the newest ADTs ? Just to make sure that everything is alright.
schlumpf:
Movement is client side. Are you sure the WMOs are solid in eyes of the client? Also: Do the server positions and client positions match? ie. is z on the server a bit too low, so it is below the colliding plane on the client?
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