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Uthil's cosmetic model update [1.12v]
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stan84:
I think it could be something wrong with tex renderflags or blending modes ? That is werid because Uthil did conversion too, and he got propper working UI_troll.m2 model. May I ask from which version it is taken? Cata ? Pandaria ?
my is from cataclysm
link to Uthil's screenshot from previous page: http://i.imgur.com/HVMDJfN.jpg
found solution- model taken from pandaria client is working as should be
spik96:
--- Quote from: "stan84" ---I think it could be something wrong with tex renderflags or blending modes ? That is werid because Uthil did conversion too, and he got propper working UI_troll.m2 model. May I ask from which version it is taken? Cata ? Pandaria ?
my is from cataclysm
link to Uthil's screenshot from previous page: http://i.imgur.com/HVMDJfN.jpg
found solution- model taken from pandaria client is working as should be --- End quote ---
So the Pandaria one works and the Cataclym don't ? That's interesting. I don't have the clients at home right now but I should make a comparaison to see the difference. I suspect the 0x01 "Unlit" Renderflag, but I'm not sure yet. If it is the source of bugs I'll automatically disable it when converting from LK to BC.
Uthil:
In my tests i used 6.2 retail models and the ones that Phantom has in his link. Both gave me the same ruined face texture, where hairstyles sit on top of face texture. Im another test on right now, dunno if i can complete it since i have to bail for work. Ill continue when i get back.
stan84:
--- Quote from: "spik96" --- --- Quote from: "stan84" ---I think it could be something wrong with tex renderflags or blending modes ? That is werid because Uthil did conversion too, and he got propper working UI_troll.m2 model. May I ask from which version it is taken? Cata ? Pandaria ?
my is from cataclysm
link to Uthil's screenshot from previous page: http://i.imgur.com/HVMDJfN.jpg
found solution- model taken from pandaria client is working as should be --- End quote ---
So the Pandaria one works and the Cataclym don't ? That's interesting. I don't have the clients at home right now but I should make a comparaison to see the difference. I suspect the 0x01 "Unlit" Renderflag, but I'm not sure yet. If it is the source of bugs I'll automatically disable it when converting from LK to BC. --- End quote ---
Yes Spik, pandaria model works, textures are visible. Indeed it is because render flags, after adjusting them, cataclysm UI_troll model is working too. Maybe this issue can't be fixed by "AI", simply sometimes human have to adjust them by hand :)
Uthil:
I made a minor update and change some models. So here we are:
Gryphon stationary
Change beds, chairs and some some tables, plus some other furniture :
I tried to change the other two tables but seems the WoD model to be smaller than the classic (normal) one and need to be scaled a bit.I might try to get it done.
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