Forum > Resources and Tools
[TOOL] OBJ to M2 converter + Sources
<< < (9/22) > >>
PhilipTNG:
--- Quote from: "venumfox" ---Thank for the information, I've got a new error now.
The object is very basic, it's a cube, a 25x25x25 Cube, i'm not sure how large that is in-game as I'm just making this as a test, when i go into 3ds, i just make a cube, export it as an OBJ, import it into blender, export it using the setting provided by Anthony, would uploading my Max file help? --- End quote ---
I'm curious about what you're putting into the command line.
why does it end with just a simple ? Do you plan to put your texture files at the front of the MPQ file rather than in a folder? If so, don't put anything, just end it off with the name you are going to have your m2 and skin files be called, as your image says TheGrassC which would output files named TheGrassC.m2 and TheGrassC00.skin .
I made a tutorial on it a long while ago but I never released it due to a few friends not being able to figure it out on their own without my direct assistance. You can try to view it and see if you can pick up any pointers from it:
Best to watch it on youtube since you can make it bigger or fullscreen where as the youtube tag here for videos disables the fullscreen function.
Goodluck.
venumfox:
--- Quote from: "AnthonysToolbox" --- --- Quote from: "venumfox" ---Thank for the information, I've got a new error now.
The object is very basic, it's a cube, a 25x25x25 Cube, i'm not sure how large that is in-game as I'm just making this as a test, when i go into 3ds, i just make a cube, export it as an OBJ, import it into blender, export it using the setting provided by Anthony, would uploading my Max file help? --- End quote ---
I'm curious about what you're putting into the command line.
why does it end with just a simple ? Do you plan to put your texture files at the front of the MPQ file rather than in a folder? If so, don't put anything, just end it off with the name you are going to have your m2 and skin files be called, as your image says TheGrassC which would output files named TheGrassC.m2 and TheGrassC00.skin .
I made a tutorial on it a long while ago but I never released it due to a few friends not being able to figure it out on their own without my direct assistance. You can try to view it and see if you can pick up any pointers from it:
Best to watch it on youtube since you can make it bigger or fullscreen where as the youtube tag here for videos disables the fullscreen function.
Goodluck. --- End quote ---
Got it first try, thank you very much for the tutorial! (: Except i messed up on rotating the file, so my gameobject is laying on it's side xD oh well it's 2:00am been working on it for hours. Thanks again
PhilipTNG:
--- Quote from: "venumfox" ---Got it first try, thank you very much for the tutorial! (: Except i messed up on rotating the file, so my gameobject is laying on it's side xD oh well it's 2:00am been working on it for hours. Thanks again --- End quote ---
I'm glad you got your issue resolved and was able to make use of my video......unlike several of my mates :grumble..grumble...grum...: XD......well you can still rotate the model manually in Noggit atleast. hehe.
Garthog:
Yeah I'm sorry the tool isn't very convenient at first use. It's still a heavy work in progress. I'm not really deving on it for now, since I have very important exam to pass <-<. However once it's done, I will probably release better versions !
Garthog
venumfox:
--- Quote from: "Garthog" ---Yeah I'm sorry the tool isn't very convenient at first use. It's still a heavy work in progress. I'm not really deving on it for now, since I have very important exam to pass <-<. However once it's done, I will probably release better versions !
Garthog --- End quote ---
It gets the job done, my mistakes were mine so no fault to you there, thank you for a great tool
Navigation
[0] Message Index
[#] Next page
[*] Previous page
|