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[RELEASE] "Better" Procedural Water 3.3.5a
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Neyo:
Stormwind water texture is completely white and blooming. All other types of water are behaving very strange - the waves are really fast and they're a mix of the old water texture and the new shaders.
I tested this on multiple wow.exe's , I created that patch several times, I tested it with yours (the pics are from yours) and the result is still the same. I'm not using any other custom MPQs at the moment.
P.S. I know that when I use the old liquidtype.dbc things seem to work, but then I just get the old version.
I'm thinking whether it has anything to do with my graphic's card, but it shouldn't , since every other patch seems to work fine - whether mine or someone else's.
nicmercy:
I'm not sure what's causing your issue. Is it possible there's a conflict with another patch you're using? As I said my water looks fine everywhere... no weirdness at all anywhere.
Neyo:
--- Quote from: "Neyo" ---Stormwind water texture is completely white and blooming. All other types of water are behaving very strange - the waves are really fast and they're a mix of the old water texture and the new shaders.
I tested this on multiple wow.exe's , I created that patch several times, I tested it with yours (the pics are from yours) and the result is still the same. I'm not using any other custom MPQs at the moment.
P.S. I know that when I use the old liquidtype.dbc things seem to work, but then I just get the old version.
I'm thinking whether it has anything to do with my graphic's card, but it shouldn't , since every other patch seems to work fine - whether mine or someone else's. --- End quote ---
I'm not using any other patches. Tested this both on EnUS and deDE clients and the result is the same.
nicmercy:
--- Quote from: "Neyo" --- --- Quote from: "Neyo" ---Stormwind water texture is completely white and blooming. All other types of water are behaving very strange - the waves are really fast and they're a mix of the old water texture and the new shaders.
I tested this on multiple wow.exe's , I created that patch several times, I tested it with yours (the pics are from yours) and the result is still the same. I'm not using any other custom MPQs at the moment.
P.S. I know that when I use the old liquidtype.dbc things seem to work, but then I just get the old version.
I'm thinking whether it has anything to do with my graphic's card, but it shouldn't , since every other patch seems to work fine - whether mine or someone else's. --- End quote ---
I'm not using any other patches. Tested this both on EnUS and deDE clients and the result is the same. --- End quote ---
Again, I am unsure why it works for me and not for you. I tested with no other patches but the one I linked and I get perfect results. I wish I could be more helpful :(
On my server this is what stormwind canals looks like at night:
Neyo:
I tested your patch again on a clean EnUS client, I tested mine again too (they're exactly the same) and I get the same result. The water near Orgrimmar seems to be green which may mean missing textures, but nothing is actually missing. I'm not using any custom shaders like Sweetfx either. I even tried different resolutions and the result is the same and it only happens with this MPQ patch. Everything works fine with the older version and even with a version I made* a few months ago. If nothing works, I'll just open the liquid.dbc file and see what the changes are and make a new one myself.
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