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[TOOL] M2mod Redux 4.6.1 - compatible with WoD models

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Clockworkapple23:
Where is the Scripts? Because i download the blender file of here https://download.blender.org/release/Blender2.62/

and the scripts is the same with the addons, etc. >_<U I'm sorry

phantomx:

--- Quote from: "Clockworkapple23" ---Where is the Scripts? Because i download the blender file of here https://download.blender.org/release/Blender2.62/

and the scripts is the same with the addons, etc. >_<U I'm sorry
--- End quote ---

????


Did you not download M2Mod Redux 4.6??

When you download it open the rar and then grab the files from the addons folder which is in the scripts folder.



Then throw those files into your installation of blender 62 scriptaddon folder.

phantomx:

--- Quote from: "Vesageough" ---
--- Quote from: "phantomx" ---Same way you extract WoD files Casc Explorer.
--- End quote ---
Yep, I've manually added HD files in listfile.txt.

But I still don't understand how he could test the BloodElf HD model, which is only used on PTR and thee is no fixed .exe for PTR to my knowledge.
--- End quote ---

I don't understand what you mean by "thee is no fixed .exe for PTR" I just have casc explorer load the PTR instead of live is all.

quillerk:
You can check my thread in Retro-porting - i've uploaded the converted PTR Blood Elves there.
They have same problems like other races with missing geosets.
used blender 2.49b and M2mod4 for it.
So, yesterday i got this tool (M2mod redux 4.6) used it to make m2i from the PTR model - it converted without errors, (even without manipulating with .skin file) but ingame i still have missing geosets like some hairs  and ears.

Clockworkapple23:

--- Quote from: "phantomx" ---
--- Quote from: "Clockworkapple23" ---Where is the Scripts? Because i download the blender file of here https://download.blender.org/release/Blender2.62/

and the scripts is the same with the addons, etc. >_<U I'm sorry
--- End quote ---

????


Did you not download M2Mod Redux 4.6??

When you download it open the rar and then grab the files from the addons folder which is in the scripts folder.



Then throw those files into your installation of blender 62 scriptaddon folder.
--- End quote ---

Aaah, that was my mistake! x_x

Thanks >_<

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