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[TOOL] [M2 edit] Collision Adder
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Mjollna:
Thanks, that was really helpful :)
I don't get why for the moment, but I have a simple fix :
If number of vertice < number of faces in mdl/mdx (you have both numbers in mdlvis in the upper right corner of the vertice editing mode), the conversion crashes.
So you can take the model, copy a free vertice (on both models you have one in more or less the center of the grid), and paste it until you have more vertice than triangles. The the converter doesn't complain and it goes ok.
I'll try to see if I can correct that better.
(And btw, I really like the shape of the fence you sent ^^)
Vel:
hmm, when converter was crashes. I copied (duplicate) geometry in model, while number of triangles was still several times more (than vertices). But a model successfully converted. (Similar problems were encountered only in models with 2-3k triangles)
or something I do not fully understand.
Mjollna:
I tried to solve the problem yesterday night but I still haven't a clean solution to correct it. I will try again though, when I have a new idea.
Do you still have some models you can't convert at all, even with the "add more vertice" trick ?
schlumpf:
--- Quote from: "Vel" ---As happens with bugged? model: C:Documents and SettingsUser>D:tempCollisioncollisionadderCollisionAdder.e xe D:tempCollisioncollisionadderEnclaveWallpost.m2 Loading Model D:tempCollisioncollisionadderEnclaveWallpost.m2 Loading Skin D:tempCollisioncollisionadderEnclaveWallpost00.skin
--- End quote ---
--- Code: ---$ ./CollissionAdder ../wtfmodel/EnclaveWallpost.m2 Loading Model ../wtfmodel/EnclaveWallpost.m2 Loading Skin ../wtfmodel/EnclaveWallpost00.skin Saving Changes
--- End code ---
I see no problem there.
Mjollna:
O_o
That one is weird... On Vel's model I have a converter crash with my modified version (but not with the original one : the collisions are then saved but not correctly created).
There's definitely something I don't get :)
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