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[TOOL] ADT Down Porter 4.x-6.x To LK&TBC - 010 Editor Based

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fadnis:
"Ad.fly" links won't open in some of the country like India it is banned please provide the secondary link as well to download

PhilipTNG:

--- Quote from: "fadnis" ---"Ad.fly" links won't open in some of the country like India it is banned please provide the secondary link as well to download
--- End quote ---
The tool I Released on This Thread, is attached to the thread isn't it?  My Wow.exe isn't needed, only difference is that you'll have to make yourself an MPQ Archive File with an MPQ Tool is all if your own Wow.exe isn't patched to disregard the MPQ check.

I started using Adfly links after quite a lot of people saying the "I wish I could donate to you for your work but can't due to <....lots of reasons>." , people suggested I use AdFly......and here we are, I started using them as a way for people who feel this way to be able to contribute in some small TINY way.

XodusArt2:
Well, Idk if this would be necro'ing, but my render distance on certain M2s is fucked after editing the converted maps in noggit, basically, I can see a gravestone from 25-30 paces away, but if i step about 5 paces back, a fence vanishes, even if i zoom out, it vanishes. Not sure if this is caused by Noggit, or your converter some how.
- I managed to recreate this problem about 15 times just by changing a house in the garrison to v2 instead of v3.

fadnis:
Thanks,
No problem,

I managed to get a copy of patched wow.exe for 3.3.5a.

I have been watching your tutorials for a while, "Keep the good work boss" , I really Appreciate Your work and your R&D to get this kind of knowledge :)

PhilipTNG:

--- Quote from: "XodusArt2" ---- I managed to recreate this problem about 15 times just by changing a house in the garrison to v2 instead of v3.
--- End quote ---
It's not a necro, this thread is only like 40 days old.

The doodad sets in Garrisons are screwed up in LK, The 005 WMO Converter forces all sets to be combined into 1, so as to make it so all m2 doodads show up, however this doesn't always have a good result. You can disable the force all doodad option in the script, it's around the top of the script, make it a 0 to disable it from happening, that way it won't try to merge all the doodad sets into one when converting it down to a usable LK format.

As explained in this modified link(shows the 9th post as the first post.):
viewtopic.php?f=59&t=9099&start=9

As for doodads going invisible when you get some distance from it...like some of the mage garrisons, same thing happens in WoD actually., like some stuff on tables would vanish yet the table is still there lol.


--- Quote from: "fadnis" ---"Keep the good work boss" , I really Appreciate Your work and your R&D to get this kind of knowledge :)
--- End quote ---
Thanks for being able to notice the R&D, most people don't and think I either ripped someone off or copied someone else's tutorials or something of that line up. XD

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