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[TOOL] LKBC M2 Converter v0.4
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spik96:
--- Quote from: "PhilipTNG" ---Good Job Spik!! Well done man, glad you came out of this ordeal with your sanity intact! --- End quote ---
I don't know if my sanity is really intact to be honest xD ! Converting from multiple timelines (LK) to one timeline (BC) in AnimBlocks was pretty hard. When I saw there were dozens of them for the model, I spent one whole week refactoring. Now I can just use a function (example : --- Code: ---convert_Vec3DAnimBlock(lk_m2.bones[i].trans, lk_m2.animofs[i].trans, lk_m2.bonesdata[i].trans, &ptr->bones[i].trans, &ptr->bonesdata[i].trans, animations, nAnimations); --- End code ---
If you or anybody want to develop something that may use this (maybe MDX or M3 models ??), take a look at my Github cause I wish I had something similar to start from x) !
EDIT : version 0.3 released, with way less bugs. Check it on https://github.com/Koward/LKBC_Converter/releases .
Helkar:
Nothing is clear ! Make instructions translation by google translator
spik96:
--- Quote from: "Helkar" ---Nothing is clear ! Make instructions translation by google translator --- End quote ---
Instructions added. I will add a screen-shot tomorrow.
PhilipTNG:
--- Quote from: "Helkar" ---Nothing is clear ! Make instructions translation by google translator --- End quote --- lol. what is so hard about drag and drop?
spik96:
The next update, 0.4, will have some commands like "-t" to show required textures for your model and also "-c" to convert to Classic instead of TBC. More things like TexAnims and Lights will also be converted. And tons of bugfixes of course. The list will show when you enter no argument and there will also be indications on how to use the program.
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