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[TOOL] Ground Effects CMD Tool (detail doodads, clutter)

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Steff:
It´s a CMD tool to set ground effects IDs for textures on a ADT.
You can also clear them by useing 0.

c++ Source included.

[attachment=0:1xkjcwe9]groundeffect.zip[/attachment:1xkjcwe9]

Mirror:
http://www.file-upload.net/download-4374949/groundeffect.zip.html


After using this tool you will have to use this tool here:
viewtopic.php?f=59&t=1671

schlumpf:
Important: I did make a mistake there. This assigns only the ids, not sets the mask on where to display them! Most likely this will not work correctly!

Vel:
fully wrong work :
----

 I think something like this algorithm:

Check layer 0(Root layer):
Check layer 0 Detail ID

Full adt spawn



Check layer 1
Check Layer 1 DetailID

If the there is Minichunk  layer 1(for example layer 0 + layer 1), then replace Minichunk flag to layer1 detail doodad

Check layer 2
Check Layer 2 DetailID

If the there is Minichunk  layer 2, then replace Minichunk flag to layer 2 detail doodad


Check layer 3
Check Layer 3 DetailID

If the there is Minichunk  layer 3, then replace Minichunk flag to layer 3 detail doodad

Thus there is a replacement for Minichunk flag on the top layer. (regardless of how much to use minichunk this layer.)

Zim4ik:
this thing dont workfor me(
in 010 it shows that chunk has detailid, but in game... nothing

Eluo:
Could you reupp it?

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