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[TOOL] Ground Effects CMD Tool (detail doodads, clutter)
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Steff:
It´s a CMD tool to set ground effects IDs for textures on a ADT. You can also clear them by useing 0.
c++ Source included.
[attachment=0:1xkjcwe9]groundeffect.zip[/attachment:1xkjcwe9]
Mirror: http://www.file-upload.net/download-4374949/groundeffect.zip.html
After using this tool you will have to use this tool here: viewtopic.php?f=59&t=1671
schlumpf:
Important: I did make a mistake there. This assigns only the ids, not sets the mask on where to display them! Most likely this will not work correctly!
Vel:
fully wrong work : ----
I think something like this algorithm:
Check layer 0(Root layer): Check layer 0 Detail ID
Full adt spawn
Check layer 1 Check Layer 1 DetailID
If the there is Minichunk layer 1(for example layer 0 + layer 1), then replace Minichunk flag to layer1 detail doodad
Check layer 2 Check Layer 2 DetailID
If the there is Minichunk layer 2, then replace Minichunk flag to layer 2 detail doodad
Check layer 3 Check Layer 3 DetailID
If the there is Minichunk layer 3, then replace Minichunk flag to layer 3 detail doodad
Thus there is a replacement for Minichunk flag on the top layer. (regardless of how much to use minichunk this layer.)
Zim4ik:
this thing dont workfor me( in 010 it shows that chunk has detailid, but in game... nothing
Eluo:
Could you reupp it?
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