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Tîntai
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tharo:
Okay. My Motivation is fading but as least a did a whole bunch of bugfixes last night.
It turned out that the whole "dissapearing" is a matter of a wrong colligion handling. WoW seems to use the colligion model in wmos for loading, preloading and unloading puposes. If you put a whole big model to a single colligion mesh it might cause that everything will just dissapear.
Plus that every colligion node have a natural "limit" of maximum surfaces. But dont ask where it is ..
In the End this seems to be the last point that is under construction atm. After handling it tintai should be ready to put various outdoor objects ingame.
Ah but here comes an other problem. It seems that many 3D programms only export coordinates for 3D textures. They will, of course, NOT work wuith Tintai ..
TheBuG:
Good too see you're still progressing :).
Too bad your motivation is fading :(. Though, that sounds quite familiar :P.
Mjollna:
Hi ! So I made two models, I hope it's close to what you're looking for. I didn't feel like making something from scratch, so I chose 2 Wow models, and I exported both from Wow Model Viewer as obj. All the edits were done in Blender 2.59. I'm not really what you can call an expert 3D modeler, I now my UV-mapping has flaws, but I did my best in a few hours. On both models I think the texture coords are 2D, and I exported normals every time.
[center:q65fem05]http://www.mjollna.org/docs/models.rar[/center:q65fem05]
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- The first one is pvpentrance_nightelf. On that one, I removed the rocks that were behind the house, as well as the sides, and I added a few faces to make the edge of the house cleaner where it previously touched the rocks. I also removed a part of the inside room and made a wall instead. It's supposed to be out of reach, half into a cliff, on a map I'm editing.
It doesn't have too many vertices, and it's supposed to be quite small... If it's not small enough I can shrink it on saving, so tell me and I'll change that.
There are 2 weird faces in the model (on the roof) I can't correct, so I've made 2 saves in case they're really buggy : with thoses faces and without those faces. The original model has 13 meshes. I made 2 versions of each : 13 meshes and 1 big mesh.
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- The second one is much bigger (I hope not too much), it's the famous old CoT, or actually only a small part of it (1st wmo, part 8 as far as I remember). I've made the edit for a friend, and if you can switch it back to wmo you'll make that someone very very happy :) The edit I made consisted in deleting a lot of the remaining pieces in order to keep only the center spiral. I had then had to add something like 8 faces and re-stretch one texture, to close properly a hole that was left by the deleted bridge at the spiral base.
You'll have several versions of it in the zip file : It indeed looked very big, so I let the original size, and I also saved the model rescaled much much smaller. The original saving has 13 meshes. I also made 2 versions : 13 meshes and one big mesh.
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Tell me if there's anything I can change, if I forgot something, etc. There are lots of different saving options for obj import/export in Blender and one way may be better than the others.
My email if necessary : mjollna.wow AT gmail.com And I'm always on irc/Quakenet.
tharo:
Okay. Here a short Update:
- Tintai is not dead ^^ The work will continue next monday - It seems that the reformating algo needs a major update. Sometimes just bugs happends and I dont know why. Thats odd but well, have to be done - The BSP Code have to be done, hopefully that it will kill many weird things that still happend.
Well. Beside of that I think redoing the wmo2obj code is also a good idea. I would like to insert new flags for many things. just as "export colligion data" or "bounding boxes" or flags for different materials. In other words: make more of the "how a wmo file works" visible in the export. In worst case and as least as comments.
--- Quote ---tintai WMO 0.2 (c)2011 Tharo Herberg Usage: test [-options] [files...]
where options include: -o <???> -outdir <???> to set the output direcotry -? -help prints this help message -version prints product version
--- End quote ---
I got bored in the office and wrote an auto generating extended argument handler. Its odd to be not able to test anything here -.-" If this keeps going on i will extend it by an "pass all arguments via xml" handler ...
In fact the reason for doing it is, that The wmo-generator as well as the wmo-injector both need tons of additional input infomations ..
yubiyoy:
Just motivate yourself and keep working! This will be a great tool when its done!
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