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Tîntai

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Steff:
Its a normal problem.

tharo:
This is not really a bug. All normals got set in that value as they are present in the WMO.

Serifaz:
I love what you are doing... I spent countless hours trying to get a custom object working and after I finally got it working my dbcs got corrupted somehow after editing a new race, if there is anything I can do to assist please let me know I would love to help ;)

tharo:
You did custom models? Ahuh o.O

Hmm okay since u ask here is a short overview bout the "state" of the code atm.

That is working:
[WMO]

* export the models
* export the textures
* export the collision mesh[aWMO]

* export the models
* export the textures
That (should be) working but not tested by now:
[WMO]

* inject model data
* set/reset textures
* create a "dump" collision mesh
* export the complete BSP Tree[aWMO]

* nothing new planed
This is under construction atm
[WMO]

* create new wmo files from scatch (50% done)
* automatisized convertors (20% done)
* Add and Edit Doodad's and DD-Sets (im just to lazy)
* Import a new collision model
* Portals and Indoor stuff (far away)
* Lightning (very far away)[aWMO]

* nothing new planed
The next "thing" that had to be done is the obj importer. The basic code is there and working. It have just become to be more fail-proove and needs a gentle handling of the WMO-File itself.

The first "import included" version of Tîntai will allow to "create" (by injection with a plain wmo that is internaly stored) a wmo file from an obj file. The entire surface will be set as 'cannot pass thought' collision and have a default light. No indoor will be supported.

Any futher version will need an config File for any action done. There just too many things that want to be justifyed .. and somehow this infomation have to be given to the programm.
This ALSO means, that people could create GUI's for Tîntai. To say it clear: I will not. I will never.

Another thing is the collision. WoW is using BSP for the collision. There is a strong need into a tool that creates a BSP from an OBJ File. And again: I wont do this kind of tool by myself. In worst case all models have to life with the default model what means: u can pass everything, or u cannot pass the skybox at all.

phucko1:
Amazing, hope to see more from this tool and that you'll keeo on developing it so it does not end up as a dead project :P Thanks for the Alpha Ironforge btw <3 :)

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