Forum > Modelling and Animation
[QUESTION] Attachmentpoints, Bones and Geosets
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inico:
--- Quote from: "phucko1" ---Well how do the coordinates work? Collumn 1 is what? Collumn 2 is? Collumn 3 is? xD --- End quote ---
Edit your first post instead of multiposting D: The position has three columns. The first one is X position, the second one is Y position and the third one is Z position.
phucko1:
And X = Right, Y = Left and Z = height?
schlumpf:
--- Quote from: "phucko1" ---And X = Right, Y = Left and Z = height? --- End quote --- But you know this "axis" stuff? How would "right" and "left" be two different axis? Its just a vector with three dimensions. You can name them v1, v2, v3 or x, y, z or a, b, c or waldo, fred, tim. The only requirement is, that they define a point in a three dimensional coordinate system. One can only do this with a minimum of three linear independent vectors. "right" and "left" would not be linear independent as its just the inverse of each other. Left-right, back-front, up-down would be a valid system. But: fun-fact: These names depend on the viewing angle. Rotate the object by 90 degrees and two of the just named pairs are getting swapped.
phucko1:
Alright, my model now shows 1 shoulderpad *Cheers* but its really downscaled? And also when I go into geosets in PyModelEditor and try to rename my Boots and Kilt geoset to Hair / Root and press ok and view again it still says Kilt / Boots :( How do I make the boots and kilt geoset work?
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