Forum > Modelling and Animation
[BUG] Custom Models
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Razstah:
I got to this --- Code: ---"Then the Converter will ask you some Questions(like AnimationIDs etc.), the AnimationIDs can be found in AnimationData.dbc NextAnimation can be -1 or the next Animation(...) subAnimID=which one of a row of Anims this is Camera Types are: Potrait = 0, CharInfo = 1, else -1" --- End code ---
but when im done and got to camera0 and camera1 the ConverterMDX gets error and it doesnt get converted.
I'm not sure what to do or how to get it as a m2 with animations and all, so if you wanna try it out, download the mdx here : http://www.megaupload.com/?d=HE0GO9EU
inico:
That model was taken from wow and has too many animations and frames. It can't be converted and you can't fix this bug.
phucko1:
Hmm now that a thread is started I might get an answer on my problem to. I imported dwarfmale and humanmale in blender and joined the long dwarfbeard with the big human beard, saved and converted back from m2i to m2 but now the model does not show up in-game or in model viewer :(
Vel:
MDXconv does not convert model with any camera. Delete camera in model and try again Camera can be added in 010 editor or blender (If this is animated model)
inico:
--- Quote from: "Vel" ---MDXconv does not convert model with any camera. Delete camera in model and try again Camera can be added in 010 editor or blender (If this is animated model) --- End quote ---
No. MDXConverter can converts model with cameras...i tried and worked perfectly. The problem is that if your model has too many frames, the program will crash.
--- Quote from: "phucko1" ---Hmm now that a thread is started I might get an answer on my problem to. I imported dwarfmale and humanmale in blender and joined the long dwarfbeard with the big human beard, saved and converted back from m2i to m2 but now the model does not show up in-game or in model viewer :( --- End quote ---
*If your geoset is not attached to any bone, it won't be visible. or *It might be a sub-Geoset number problem. Try to change it with PymodelEditor or Hex. If doesn't work, you will need to edit "CharacterFacialHairStyles.dbc" and add the new facial feature.
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