Forum > Modelling and Animation
[SOLVED] [WotLk] Problem with WoD armor textures
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Amaroth:
--- Quote from: "inico" ---Convert the files to PNG and try this in Photoshop:
--- End quote --- No. No. No. No, once again, no. Indexed mode isn't needed, it just ruins what textures look like and is absolutely unnecessary. Follow point 2 to avoid doing this hack.
First of all , your displayID is probably made correctly (apart of fact that you have forgotten to add torsolower texture there). So, there are 2 possible reasons for your textures not working.
1. They are in incorrect paths (Item/TextureComponents/(componentname)/..) 2. The more likely one, you haven't converted them into format which is readable by WotLK as texture for texture component item. Convert those textures into PNG, use BLiPster for convert them back to BLP. Do not forget to check clothing texture option - those are clothing textures and need to be converted so.
In case you don't have BLiPster, here you are.: https://www.dropbox.com/s/rl5sbdcsxwfy5 ... r.rar?dl=0
amoiseenok:
--- Quote from: "Amaroth" --- --- Quote from: "inico" ---Convert the files to PNG and try this in Photoshop:
--- End quote --- No. No. No. No, once again, no. Indexed mode isn't needed, it just ruins what textures look like and is absolutely unnecessary. Follow point 2 to avoid doing this hack.
First of all , your displayID is probably made correctly (apart of fact that you have forgotten to add torsolower texture there). So, there are 2 possible reasons for your textures not working.
1. They are in incorrect paths (Item/TextureComponents/(componentname)/..) 2. The more likely one, you haven't converted them into format which is readable by WotLK as texture for texture component item. Convert those textures into PNG, use BLiPster for convert them back to BLP. Do not forget to check clothing texture option - those are clothing textures and need to be converted so.
In case you don't have BLiPster, here you are.: https://www.dropbox.com/s/rl5sbdcsxwfy5 ... r.rar?dl=0 --- End quote ---
Understood. My thanks. Btw, this is what i have for this moment. For some reasons shoulder which i wished to add not appear, but this isn't problem.
inico:
--- Quote from: "Amaroth" --- --- Quote from: "inico" ---Convert the files to PNG and try this in Photoshop:
--- End quote --- No. No. No. No, once again, no. Indexed mode isn't needed, it just ruins what textures look like and is absolutely unnecessary. Follow point 2 to avoid doing this hack.
First of all , your displayID is probably made correctly (apart of fact that you have forgotten to add torsolower texture there). So, there are 2 possible reasons for your textures not working.
1. They are in incorrect paths (Item/TextureComponents/(componentname)/..) 2. The more likely one, you haven't converted them into format which is readable by WotLK as texture for texture component item. Convert those textures into PNG, use BLiPster for convert them back to BLP. Do not forget to check clothing texture option - those are clothing textures and need to be converted so.
In case you don't have BLiPster, here you are.: https://www.dropbox.com/s/rl5sbdcsxwfy5 ... r.rar?dl=0 --- End quote ---
Yes, photoshop ruins the resolution but is the easiest way. BLPconverter also has the cloth option and prevents quality loss, but most people don't know how to use it. It's written below the image :P
Alastor:
--- Quote from: "inico" ---BLPconverter also has the cloth option and prevents quality loss, but most people don't know how to use it. --- End quote ---
Tell me about that :D i cant belive how many ppl can just download program and forget that there is simple tutorial or image with screen of its parameters ... like if it would be anyhard to add -h or -r to coversion process
Amaroth:
I actually know about that. But when I've tryed, it didn't work for me for some reason (and I am quite sure I did everything correctly, but hey, I ma have done some mistake back then). Its also not the most convenient way of using a tool sometimes and I'd never send someone to use things like this when there's GUI thing implemented already, which is faster and allows mass converts anyway.
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