Forum > Modelling and Animation
[SOLVED] [WotLk] Texturing and light on model in game
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Imotekh:
Hi guys! Please help me. I created half of a model and on this half create UV and create texture on this half, after I symmetry this half and connect. After I put texture on model, it's all ok. In model viewer all OK. But on WOTLK client --- on picture...
Please Sorry for my English :?
Thanks!
Okey, i on step convert mdx to m2 in mdl file paste this Materials 1 { Material { Layer { FilterMode None, static TextureID 0, } } } ------- but I paste this and my model change very bright and shadow on model delete ------- Materials 1 { Material { Layer { FilterMode Transparent, TwoSided, static TextureID 0, } } }
who know normal parameter or something?
Steff:
Try to recalulate normals in 3d editor you use.
Imotekh:
--- Quote from: "Steff" ---Try to recalulate normals in 3d editor you use. --- End quote --- Okay, thanks, i try you to use your advice, and will tell later
Imotekh:
Okey, when I did the symmetry, the normal has turned over. I fix this, and it worked) Thanks!
Steff:
No problem :)
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