Forum > Texturing and 2D Art

[QUESTION] New Mount Model + Display

(1/2) > >>

Soldan:
Hey Modcraft,
I've been searching around Modcraft for quite a while now, but I never came round to posting... Until now.

I seem to have a little problem, when it comes to creating a brand new mount with it's own model, basically, I know how to create custom mounts from scratch, with it's own spell, NPC, etc. A good example being:




And I made a custom skin for it:



But now, what I want to do, is beable to "keep" the black tiger, and have another mount with the "lava armored" one.

I modified CreatureDisplayInfo.dbc, I copied the black tigers row, and changed the texture blps, for example:



And then I added CreatureDisplayInfo.dbc to a new patch, and the Skin BLP.


I also added the CreatureDisplayInfo.dbc to my server DBC folder, and created a NEW NPC in the DB with Modelid1 "40000"... I restarted the server, and when I tried to spawn the NPC, it was as if the NPC didn't exist, and when I used .mod morph 40000, nothing happened.

Any suggestions/help would be really appreciated.

Thanks a lot,
Soldan.

phucko1:
Try duplicating the model (.m2) and name it ArmoredTiger.m2 and add that name in the .DBC :)

Soldan:
Ok, I managed to get it to morph now, but it's green.

What I did was edit "CreatureModelData.DBC" Column 7 (MyDbcEditor) as I guessed that was the "amount" of textures allowed or set for that model, so I set it to 8, and as I mentioned above, now it morphs, but it's completly green.

Any suggestions?

P.S: Phucko1, where do I add the .m2? In the same place? CreatureTiger...?

phucko1:
No put it in like "Creature/Armoredtiger/Model (.m2 and .skin files here) could put your .blp here aswell and then do a new row in the .dbc set the model collumn to yours and texture aswell.

Soldan:
I... Love... You!

Thanks alot man.. really, xD




Problem SOLVED!
P.S: Mmmm, they eyes?

Navigation

[0] Message Index

[#] Next page

Go to full version