Forum > Texturing and 2D Art

[SOLVED] Problem with Textures and Custom mount

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Chikittin:
Okey Perfect, what dbc should I change for particules?

Amaroth:
Once again, they are not handled by DBCs, but by models. If you want to delete particles from some model, simply make texture used by that particle completely blank (or black, in some unusual cases - some runes and smokes). You might want to edit particle texture name in model's M2 file while using hex editor and create new custom texture for making blank, to be sure you will affect only that model and no others (for instance quite a lot of campfires and items use the same flames and smoke textures for their particle effects). Thats one of the ways how to tunr particle effects of. If you want to add them... well, you would be famous if you managed to do that :P.

Chikittin:
Yes, i want to change gloves, smokes.. of the weapon, for example many weapons have a light or smoke. I want to change this light or smoke, paint the texture of the same colour that i painted the weapon and add to it but without changing all the same lights, create a new m2 and edit paths of new textures with 010Editor I think is done well or am I wrong?

Sorry my english one more time :P

Amaroth:
item_template
item.dbc
itemdisplayinfo.dbc

Google these 3.
Browse those 3 in your MyDBCEditor and in your DB. You will find out how-to by yourself quickly, it works for most of DBCs and DB tables. Just try, reverse engineer, copy blizzlike content and read those damned articles on WoWDev and in Trinity wiki. Nothing more is needed to be done to understand how to create new item.

Chikittin:
Okey I will read it and i will try it, thank you very much, really :)

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