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Just my imagination running wild...

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nicmercy:

--- Quote from: "Amaroth" ---The newest version of Noggit:
viewtopic.php?f=48&t=8876

Tutorials by Steff:
viewforum.php?f=78

Tutorials by Skarn:
http://www.model-changing.net/tutorials ... -beginner/
(there are also subsections with another languages)

FAQs:
viewtopic.php?f=48&t=10109
http://www.model-changing.net/forums/to ... error-faq/


I suggest you going though whole modding tutorials. While you want probably (and mostly) work with Noggit, knowing at least somethig about the rest is more than useful very often. About copy-pasting maps, you can always just pick an ADT, give it name of map you want to move it to, change its number (and thus coordinates) in its name, move it into folder of map you want to move it and use offsetfix on it And you are basically done. More info about fixing offsets can be found in those tut series I linked you above.
--- End quote ---

Thank you for all those resources! I can't promise anything will come of it but I will certainly see if I am up to the task!

EDIT: It seems the Noggit link isn't working... is there an alternative link?

Amaroth:
https://www.dropbox.com/s/j6z7axlcignpm ... 4.rar?dl=0
I have uploaded my app.

nicmercy:

--- Quote from: "Amaroth" ---https://www.dropbox.com/s/j6z7axlcignpmou/NoggitSDL1.4.rar?dl=0
I have uploaded my app.
--- End quote ---


Thank you kindly! I'm following the pretty fantastic tutorial currently. One thing I'm a bit fuzzy on is how to access the backported world map to yank out the updated stormwind/org/otherbits from. I currently have them in an MPQ. I'm not sure how to access it without overwriting the 3.3.5 world map. I'm not certain something like this is covered in the tutorial.

Morfium:
I think in the case of Stormwind you probably have to decide.
Either replace the adts with catas (which will break texturing as cata uses an unsupported alphamap size for wrath iirc.
Then you'd have to retexture the landscape yourself and fix the seams with the bordering adts if there is any.
But you'd have all wmos/m2 in the correct spots.
I'm not sure if you want to make a precata flyable world. Since sw is partially destroyed by deathwind you might want to "repair" some of that damage by hand. I think there was a resource of a "cut" stormwind from wrath. Where you could place all parts like buildings and walls individually.
The other way would be, load up your wrath stormwind in noggit delete the wmo. And start placing the cata stormwind wmos where they belong. That might still result in fixing some texturing and landscape, especially that new lake area and graveyard I think. I only flew over cata starmwind once.... ages ago so I'm not 100% sure how different it really is.

Either way it's not really hard to do but time consuming.
For example, I added in gilneas some time ago. And it took me only a few minutes to adjust the seams at the adt borders, but then I had to retexture the whole area and I stopped working at it because I hate texturing. XD Maybe there's already a tool that can port big alpha in the old format, then it would probably be significantly faster. Haven't been around for a while so I'm not sure about that.

Good luck with your project, a precata flying azeroth would be cool. :)

nicmercy:
So stumbling around Noggit for my first time, I noticed that all of stormwind is one big wmo (I hope I used the right term). Is the same true for MoP Stormwind/Orgrimmar? If so, could both of those wmo's be backported and inserted into 3.3.5a replacing their older counterparts? I know that the world terrain won't necessarily line up perfectly with the new wmo's but I am just curious if this is possible.

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