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[RELEASE] [WotLk] Character Models(no npc)

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Finsternis:
ya but it is possible to pull out the dbc and use it for thinks like yours.
Just make a new patch with the edited dbc from my.

yunahgan:
I found a way !
Thanks for reply i appreciate it
The patch dont have tree of folder ? (you know, Patch/Item/Component/weapon, for example) how is it working without ? i'm not familiar with that kind of structure

Edit : Ho and btw your patch have some issue in the tree of life drood form : (A&K)

https://image.noelshack.com/fichiers/2018/12/4/1521722237-wowscrnshot-032218-133303.jpg

Finsternis:
Sure that is a problem of my char models?
I dont made here nothing on the tree form.
My creature patch work with leeviathan's tree here with no problems

yunahgan:
i had an "old" version one, i switchd with the last release, (10 march i guess ?)
i check the 864id for the tree form, i wanted to know if you changed something, (from the last version)
i'm DL and reinstal everything in order to find where it's come from.
It's fine then, if everything work for you, the problem sure come from my own dbcfiles patch, i'm gonna check the creaturedisplayinfo, and model one to find where the glitch come from

Edit : That's odd, i try with the DL A & K patch and only the Patch from Leviathan in the data folder (i clean every patch i have for the test), and the tree form and the travel form doesnt work, (have some blue white cube) i tryed the "neutral alliance" one, maybe it's working with another one for you ?
the "Very alliance" one, working in the tree form, but there, the travel form have texture trouble.

Edit 2 : HO and i tryed the Patch A and K alone in the data folder and the drood form doesnt work, it's probably an issue coming from the dbcfiles in the creaturedisplayinfo and modeldata

Finsternis:
So now i see , it is not a problem with this here.
Patch-A is just the Charmodel nothing else, Patch-F and Patch-G are Creaturemodels and Patch-K make all work together.
So never Patch-A and -K alone this make problems.
so anyway if you want use  leeviathan´s stuff and you have char model and creatures it should named  i.
With my last patch i add  leeviathan tree in my patch. It is in the Creature/Ent/duduent.M2.
So you have to edit i think creaturemodeldata and/or displayinfo to this what  leeviathan done in his patch, in Patch-K.

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