Forum > Serverside Modding
[QUESTION] Honor/HonorKills From NPC
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Sho:
Hey I was looking for some way to add honor/honor kills to an npc, so say you kill an npc and you get 5 honor and 1 honor kill. Reason I want this is because I wanted to add a title system and for honor and honor kills, but the mobs are the honorable kills you need for the titles. Thanks Ahead :D
Trinitycore 3.3.5
I do know dbc, Editing and sql and some C++ , all the basic stuff you would need to do this with but dont know where to start.
Sho.
stoneharry:
--- Quote from: "Sho" ---Hey I was looking for some way to add honor/honor kills to an npc, so say you kill an npc and you get 5 honor and 1 honor kill. Reason I want this is because I wanted to add a title system and for honor and honor kills, but the mobs are the honorable kills you need for the titles. Thanks Ahead :D
Trinitycore 3.3.5
I do know dbc, Editing and sql and some C++ , all the basic stuff you would need to do this with but dont know where to start.
Sho. --- End quote ---
A very simple script:
--- Code: ---public void unitDeath(Unit * unit, int Event) { Player plr = unit->GetClosestPlayer(); if (plr != null) { plr->ModHonorPoints(plr->GetHonorPoints() + 1)); plr->SendBroadcast("Your honor points have increased by 1."); } } --- End code ---
That is the psuedocode, however the actual parameters and API is probably very much different. Also you need to figure out how to hook it, for which I recommend looking at how existing instances are scripted. Once you figure out those two points by looking then copy + pasting, you can add your hook and function to a existing unit script that is already set up, or try and hook a new project to the main solution.
Good luck, sorry I can't be of more help with TrinityCore. :)
Sho:
Thanks, ill try it this helps alot.
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