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Successfully Decompiled wow 3.3.5a

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schlumpf:
So this is an identical copy of the official client with only some resources changed?

thehsvdude:

--- Quote from: "schlumpf" ---So this is an identical copy of the official client with only some resources changed?
--- End quote ---
its just not possible to compile a copy with a couple of header files They got use tho

schlumpf:
I don't see how your binary proves to be compiled from scratch by you, then. Sorry, but I am naturally sceptical. ;)
I'd prefer an (at least partial) file listing of your sources. (just names and size of files)

thehsvdude:

--- Quote from: "schlumpf" ---I don't see how your binary proves to be compiled from scratch by you, then. Sorry, but I am naturally sceptical. ;)
I'd prefer an (at least partial) file listing of your sources. (just names and size of files)
--- End quote ---
its not possible to compile with them files I just // them out

schlumpf:
Wow, that's quite a lot of files missing. Just to list a few files that are not present here (random 100 files in the source tree, with directories stripped)


--- Code: ---$ find wow-code/branches/wow-patch-3_3_5_a-bnet -type f | sed -e s,.*/,, | sort -R | head -n 100
LCDGfxBase.cpp
MapObj.cpp
CSimpleHyperlinkedFrame.cpp
ObjectEffect.cpp
hidmanagerimpl.cpp
Minimap.cpp
Movement.cpp
PatchDownloadGlue.cpp
ConsoleDetect.cpp
CSimpleMovieFrame.cpp
Trade_C.cpp
CSimpleFrame.cpp
cmemblock.cpp
Status.cpp
OsURLDownload.cpp
DanceCache.cpp
PetitionInfo.cpp
CSimpleTop.cpp
NewZerofill.h
OsTcp.cpp
PlayerName.cpp
WDataStore.cpp
CreatureStats.h
CSimpleFrameScript.cpp
aSfxDsp.cpp
PassGlow.cpp
CharacterModelBase.cpp
ConsoleVar.cpp
ClientServices.cpp
PageTextCache.cpp
UIBindings.cpp
WorldFrame.cpp
TumorManager.cpp
Unit_C.cpp
NetClient.cpp
UnitSound_C.cpp
Prop.cpp
LoadingScreen.cpp
blp.cpp
SoundEngine.cpp
PortraitButton.cpp
DynamicString.cpp
OsCall.cpp
CharacterCreation.cpp
ClassTrainerFrame.cpp
UIMacroOptions.cpp
ItemSocketInfo.cpp
SurveyDownloadGlue.cpp
Grunt.cpp
MeteredSection.cpp
TextureCache.cpp
HashMap.h
SoundInterface2VoiceChat.cpp
Bag_C.cpp
Status.h
M2Light.cpp
PartyFrame.cpp
SFile.cpp
ReputationInfo.cpp
IOFileUnit.cpp
StableInfo.cpp
CGlueMgr.cpp
SSignature.cpp
ModelBlob.cpp
Camera.cpp
TaxiMapFrame.cpp
GxuFontMiscClasses.cpp
Player_C.cpp
GameObjectStats.h
ParticleSystem2.h
CSimpleAnim.cpp
GMTicketInfo.cpp
Passenger.cpp
CSimpleAnimScript.cpp
UIMacros.cpp
ActionBarFrame.cpp
Profile.cpp
CreatureStats.cpp
IOUnitContainer.cpp
SFile2-Core.cpp
AccountData.cpp
BattlefieldInfo.h
ItemStats.h
Item_C.cpp
Filestack_Streaming.cpp
Texture.cpp
InputControl.h
Minigame_C.cpp
GxuFontUtil.cpp
OsVersionHash.cpp
ChatFrame.cpp
TimeManager.cpp
LFGInfo.cpp
RCString.cpp
DynamicObject_C.cpp
CSimpleFont.cpp
GfxSingletonManager.cpp
M2Model.cpp
ComSatSoundIOSoundEngine.cpp
GameObjectStats.cpp

--- End code ---

I guess you have one big file with all decompiled code?

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