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Successfully Decompiled wow 3.3.5a
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schlumpf:
So this is an identical copy of the official client with only some resources changed?
thehsvdude:
--- Quote from: "schlumpf" ---So this is an identical copy of the official client with only some resources changed? --- End quote --- its just not possible to compile a copy with a couple of header files They got use tho
schlumpf:
I don't see how your binary proves to be compiled from scratch by you, then. Sorry, but I am naturally sceptical. ;) I'd prefer an (at least partial) file listing of your sources. (just names and size of files)
thehsvdude:
--- Quote from: "schlumpf" ---I don't see how your binary proves to be compiled from scratch by you, then. Sorry, but I am naturally sceptical. ;) I'd prefer an (at least partial) file listing of your sources. (just names and size of files) --- End quote --- its not possible to compile with them files I just // them out
schlumpf:
Wow, that's quite a lot of files missing. Just to list a few files that are not present here (random 100 files in the source tree, with directories stripped)
--- Code: ---$ find wow-code/branches/wow-patch-3_3_5_a-bnet -type f | sed -e s,.*/,, | sort -R | head -n 100 LCDGfxBase.cpp MapObj.cpp CSimpleHyperlinkedFrame.cpp ObjectEffect.cpp hidmanagerimpl.cpp Minimap.cpp Movement.cpp PatchDownloadGlue.cpp ConsoleDetect.cpp CSimpleMovieFrame.cpp Trade_C.cpp CSimpleFrame.cpp cmemblock.cpp Status.cpp OsURLDownload.cpp DanceCache.cpp PetitionInfo.cpp CSimpleTop.cpp NewZerofill.h OsTcp.cpp PlayerName.cpp WDataStore.cpp CreatureStats.h CSimpleFrameScript.cpp aSfxDsp.cpp PassGlow.cpp CharacterModelBase.cpp ConsoleVar.cpp ClientServices.cpp PageTextCache.cpp UIBindings.cpp WorldFrame.cpp TumorManager.cpp Unit_C.cpp NetClient.cpp UnitSound_C.cpp Prop.cpp LoadingScreen.cpp blp.cpp SoundEngine.cpp PortraitButton.cpp DynamicString.cpp OsCall.cpp CharacterCreation.cpp ClassTrainerFrame.cpp UIMacroOptions.cpp ItemSocketInfo.cpp SurveyDownloadGlue.cpp Grunt.cpp MeteredSection.cpp TextureCache.cpp HashMap.h SoundInterface2VoiceChat.cpp Bag_C.cpp Status.h M2Light.cpp PartyFrame.cpp SFile.cpp ReputationInfo.cpp IOFileUnit.cpp StableInfo.cpp CGlueMgr.cpp SSignature.cpp ModelBlob.cpp Camera.cpp TaxiMapFrame.cpp GxuFontMiscClasses.cpp Player_C.cpp GameObjectStats.h ParticleSystem2.h CSimpleAnim.cpp GMTicketInfo.cpp Passenger.cpp CSimpleAnimScript.cpp UIMacros.cpp ActionBarFrame.cpp Profile.cpp CreatureStats.cpp IOUnitContainer.cpp SFile2-Core.cpp AccountData.cpp BattlefieldInfo.h ItemStats.h Item_C.cpp Filestack_Streaming.cpp Texture.cpp InputControl.h Minigame_C.cpp GxuFontUtil.cpp OsVersionHash.cpp ChatFrame.cpp TimeManager.cpp LFGInfo.cpp RCString.cpp DynamicObject_C.cpp CSimpleFont.cpp GfxSingletonManager.cpp M2Model.cpp ComSatSoundIOSoundEngine.cpp GameObjectStats.cpp
--- End code ---
I guess you have one big file with all decompiled code?
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