Forum > Resources and Tools
[TOOL] Wmo Editor - All versions
<< < (8/22) > >>
Cromon:
Right, i knew i forgot something. Uploaded next version: - Deletion works (at least for orchut.wmo) - If you select a M2-model press the B key (was CTRL + C before, but as CTRL triggers mouse movement of the object that aint the best idea) to copy its path to the doodad name box.
fearless_wind:
Thanks, now it's a fully-working Doodadset editor) Is it possible to add/delete doodad sets?
Steff:
Thanks for the great improvements :)
Gurluas:
I am trying to add a waygate to the titanicemachine wmo, and while the waygate is added, the position edits I make aren't saved, I rotate it, but it doesn't save it, furthermore, the waygate is upside down ingame, and the whole WMO is mirrored the wrong way in the editor.
Soluhe:
Great work crommon!
currently I do nothing in modelediting but i like to test the great new tools ;)
so a question or even a improvement suggestion ... could you add the option to move the model xyz without the mouse (eg with numpad [y x = 2 4 6 8] [z = 3 9] ) because it's sometimes realy difficult to move the model along the Z axis and also is it possible to copie&paste a model in a doodadset with same size and rotation?
regards Soluhe
end
Navigation
[0] Message Index
[#] Next page
[*] Previous page
|