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[TOOL] Wmo Editor - All versions

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Cromon:
Right, i knew i forgot something. Uploaded next version:
- Deletion works (at least for orchut.wmo)
- If you select a M2-model press the B key (was CTRL + C before, but as CTRL triggers mouse movement of the object that aint the best idea) to copy its path to the doodad name box.

fearless_wind:
Thanks, now it's a fully-working Doodadset editor) Is it possible to add/delete doodad sets?

Steff:
Thanks for the great improvements :)

Gurluas:
I am trying to add a waygate to the titanicemachine wmo, and while the waygate is added, the position edits I make aren't saved, I rotate it, but it doesn't save it, furthermore, the waygate is upside down ingame, and the whole WMO is mirrored the wrong way in the editor.

Soluhe:
Great work crommon!

currently I do nothing in modelediting but i like to test the great new tools ;)

so a question or even a improvement suggestion ... could you add the option to move the model xyz without the mouse (eg with numpad [y x = 2 4 6 8] [z = 3 9] ) because it's sometimes realy difficult to move the model along the Z axis
and also is it possible to copie&paste a model in a doodadset with same size and rotation?

regards
Soluhe

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